Silence compiler warnings in non-debug builds

This commit is contained in:
Emmanuele Bassi 2020-01-29 14:02:41 +01:00
parent 1806af1e83
commit 47c44644b1

View File

@ -2845,17 +2845,18 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
static void
gsk_gl_renderer_clear_tree (GskGLRenderer *self)
{
int removed_textures;
if (self->gl_context == NULL)
return;
gdk_gl_context_make_current (self->gl_context);
ops_reset (&self->op_builder);
removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
#ifdef G_ENABLE_DEBUG
int removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
GSK_RENDERER_NOTE (GSK_RENDERER (self), OPENGL, g_message ("Collected: %d textures", removed_textures));
#endif
}
static void
@ -3050,7 +3051,7 @@ add_offscreen_ops (GskGLRenderer *self,
graphene_matrix_t prev_projection;
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
float prev_opacity;
float prev_opacity = 1.0;
int texture_id = 0;
if (node_is_invisible (child_node))