dnd: No need to reset the icon

When we start a drag cancel animation, we can just keep the existing
window. The reset was only necessary to convert from cursor icon to
window and we removed the cursor handling.
This commit is contained in:
Benjamin Otte 2015-12-02 15:22:23 +01:00
parent 8a7dbe5f36
commit 4d31bf91db

View File

@ -3116,9 +3116,6 @@ gtk_drag_drop_finished (GtkDragSourceInfo *info,
info->cur_screen = gtk_widget_get_screen (info->widget);
if (!info->icon_window)
set_icon_helper (info->context, gtk_icon_helper_get_definition (info->icon_helper), 0, 0);
gdk_threads_add_timeout_full (G_PRIORITY_DEFAULT, 17, gtk_drag_anim_timeout, anim, (GDestroyNotify) gtk_drag_anim_destroy);
}
}