forked from AuroraMiddleware/gtk
rendernodes: Whitespace
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@ -804,13 +804,13 @@ has_empty_clip (cairo_t *cr)
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}
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static void
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draw_shadow (cairo_t *cr,
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gboolean inset,
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const GskRoundedRect*box,
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const GskRoundedRect*clip_box,
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float radius,
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const GdkRGBA *color,
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GskBlurFlags blur_flags)
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draw_shadow (cairo_t *cr,
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gboolean inset,
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const GskRoundedRect *box,
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const GskRoundedRect *clip_box,
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float radius,
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const GdkRGBA *color,
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GskBlurFlags blur_flags)
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{
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cairo_t *shadow_cr;
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@ -1129,31 +1129,31 @@ gsk_inset_shadow_node_draw (GskRenderNode *node,
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/* First do the corners of box */
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for (i = 0; i < 4; i++)
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{
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cairo_save (cr);
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{
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cairo_save (cr);
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/* Always clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow_corner (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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draw_shadow_corner (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the sides */
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for (i = 0; i < 4; i++)
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{
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cairo_save (cr);
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{
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cairo_save (cr);
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/* Always clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow_side (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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draw_shadow_side (cr, TRUE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the rest, which needs no blurring */
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@ -1431,31 +1431,31 @@ gsk_outset_shadow_node_draw (GskRenderNode *node,
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/* First do the corners of box */
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for (i = 0; i < 4; i++)
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{
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cairo_save (cr);
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{
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cairo_save (cr);
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/* Always clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow_corner (cr, FALSE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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draw_shadow_corner (cr, FALSE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the sides */
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for (i = 0; i < 4; i++)
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{
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cairo_save (cr);
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{
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cairo_save (cr);
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/* Always clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow_side (cr, FALSE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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draw_shadow_side (cr, FALSE, &box, &clip_box, self->blur_radius, &self->color, i, &r);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* We drew the region, remove it from remaining */
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the rest, which needs no blurring */
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