forked from AuroraMiddleware/gtk
Avoid drawing implicit paints to destroyed windows
It may happen that a window gets destroyed during painting, if so we should not draw the implicit paint double-buffered pixmap to it as that will cause a BadDrawable X error. This fixes bug 600865
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07d3c79945
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@ -2679,7 +2679,7 @@ gdk_window_flush_implicit_paint (GdkWindow *window)
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gdk_region_offset (region, private->abs_x, private->abs_y);
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gdk_region_intersect (region, paint->region);
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if (!gdk_region_empty (region))
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if (!GDK_WINDOW_DESTROYED (window) && !gdk_region_empty (region))
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{
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/* Remove flushed region from the implicit paint */
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gdk_region_subtract (paint->region, region);
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@ -2712,7 +2712,7 @@ gdk_window_end_implicit_paint (GdkWindow *window)
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private->implicit_paint = NULL;
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if (!gdk_region_empty (paint->region))
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if (!GDK_WINDOW_DESTROYED (window) && !gdk_region_empty (paint->region))
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{
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/* Some regions are valid, push these to window now */
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tmp_gc = _gdk_drawable_get_scratch_gc ((GdkDrawable *)window, FALSE);
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