rendernodeparser: Don't use %g when writing file

%g is locale dependent and can add "," where "." should be. Use
string_append_double() instead.
This commit is contained in:
Benjamin Otte 2021-07-14 20:18:44 +02:00
parent c09718b731
commit 5470a1344d

View File

@ -2375,16 +2375,16 @@ gsk_text_node_serialize_glyphs (GskRenderNode *node,
g_string_set_size (str, 0);
}
g_string_append_printf (p, "%u %g",
glyphs[i].glyph,
(double) glyphs[i].geometry.width / PANGO_SCALE);
g_string_append_printf (p, "%u ", glyphs[i].glyph);
string_append_double (p, (double) glyphs[i].geometry.width / PANGO_SCALE);
if (!glyphs[i].attr.is_cluster_start ||
glyphs[i].geometry.x_offset != 0 ||
glyphs[i].geometry.y_offset != 0)
{
g_string_append_printf (p, " %g %g",
(double) glyphs[i].geometry.x_offset / PANGO_SCALE,
(double) glyphs[i].geometry.y_offset / PANGO_SCALE);
g_string_append (p, " ");
string_append_double (p, (double) glyphs[i].geometry.x_offset / PANGO_SCALE);
g_string_append (p, " ");
string_append_double (p, (double) glyphs[i].geometry.y_offset / PANGO_SCALE);
if (!glyphs[i].attr.is_cluster_start)
g_string_append (p, " same-cluster");
}