forked from AuroraMiddleware/gtk
gl renderer: Remove unused uniform from inset shadow shader
This commit is contained in:
parent
b91913d10d
commit
56b456ff21
@ -1,5 +1,4 @@
|
||||
uniform float u_spread;
|
||||
uniform float u_blur_radius;
|
||||
uniform vec4 u_color;
|
||||
uniform vec2 u_offset;
|
||||
uniform vec4 u_outline;
|
||||
|
Loading…
Reference in New Issue
Block a user