forked from AuroraMiddleware/gtk
gl renderer: Force blur shadow node children offscreen
This broke the overlay blur demoe when resizing the window to a size that would completely move the image below a button, causing the GtkSnapshot code to remove the clip node below the blur node.
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@ -1091,10 +1091,15 @@ render_blur_node (GskGLRenderer *self,
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gboolean is_offscreen;
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RenderOp op;
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/* TODO(perf): We're forcing the child offscreen even if it's a texture
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* so the resulting offscreen texture is bigger by the gaussian blur factor
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* (see gsk_blur_node_new), but we didn't have to do that if the blur
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* shader could handle that situation. */
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add_offscreen_ops (self, builder,
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&node->bounds,
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gsk_blur_node_get_child (node),
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&texture_id, &is_offscreen, FALSE, TRUE);
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&texture_id, &is_offscreen, TRUE, TRUE);
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ops_set_program (builder, &self->blur_program);
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op.op = OP_CHANGE_BLUR;
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