forked from AuroraMiddleware/gtk
gdk/x11: Ensure to hide DnD surface after failed operation
The drag source might be cached and held alive, only disposed after future drag begin operations. Ensure the drag surface gets hidden properly or might might stay transparent but mapped till then.
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@ -1818,6 +1818,7 @@ struct _GdkDragAnim {
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static void
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gdk_drag_anim_destroy (GdkDragAnim *anim)
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{
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gdk_surface_hide (anim->drag->drag_surface);
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g_object_unref (anim->drag);
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g_slice_free (GdkDragAnim, anim);
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}
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