gdk/x11: Ensure to hide DnD surface after failed operation

The drag source might be cached and held alive, only disposed after
future drag begin operations. Ensure the drag surface gets hidden
properly or might might stay transparent but mapped till then.
This commit is contained in:
Carlos Garnacho 2020-01-14 00:03:29 +01:00
parent fe36c24b07
commit 5aad3d7d0e

View File

@ -1818,6 +1818,7 @@ struct _GdkDragAnim {
static void
gdk_drag_anim_destroy (GdkDragAnim *anim)
{
gdk_surface_hide (anim->drag->drag_surface);
g_object_unref (anim->drag);
g_slice_free (GdkDragAnim, anim);
}