forked from AuroraMiddleware/gtk
gl renderer: Fix debug color output
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49845795d9
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5b072e716c
@ -2479,7 +2479,7 @@ apply_color_op (const Program *program,
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const OpColor *op)
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{
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OP_PRINT (" -> Color: (%f, %f, %f, %f)",
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op->rgba.red, op->rgba.green, op->rgba.blue, op->rgba.alpha);
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op->rgba->red, op->rgba->green, op->rgba->blue, op->rgba->alpha);
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glUniform4fv (program->color.color_location, 1, (float *)op->rgba);
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}
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@ -2540,11 +2540,8 @@ static inline void
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apply_inset_shadow_op (const Program *program,
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const OpShadow *op)
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{
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OP_PRINT (" -> inset shadow. Color: (%f, %f, %f, %f), Offset: (%f, %f), Spread: %f, Outline: %s",
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op->color[0],
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op->color[1],
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op->color[2],
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op->color[3],
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OP_PRINT (" -> inset shadow. Color: %s, Offset: (%f, %f), Spread: %f, Outline: %s",
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gdk_rgba_to_string (op->color),
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op->offset[0],
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op->offset[1],
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op->spread,
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@ -2620,8 +2617,7 @@ static inline void
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apply_border_color_op (const Program *program,
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const OpBorder *op)
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{
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OP_PRINT (" -> Border color (%f, %f, %f, %f)",
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op->color[0], op->color[1], op->color[2], op->color[3]);
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OP_PRINT (" -> Border color: %s", gdk_rgba_to_string (op->color));
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glUniform4fv (program->border.color_location, 1, (float *)op->color);
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}
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