forked from AuroraMiddleware/gtk
gdk: Rewrite docs some more
Now gdk_window_process_updates() isn't mentioned either. GDK takes care of redrawing, not you!
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@ -3739,11 +3739,7 @@ gdk_window_invalidate_maybe_recurse_full (GdkWindow *window,
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* @user_data: data passed to @child_func
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*
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* Adds @region to the update area for @window. The update area is the
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* region that needs to be redrawn, or “dirty region.” The call
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* gdk_window_process_updates() sends one or more expose events to the
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* window, which together cover the entire update area. An
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* application would normally redraw the contents of @window in
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* response to those expose events.
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* region that needs to be redrawn, or “dirty region.”
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*
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* GDK will process all updates whenever the frame clock schedules a redraw,
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* so there’s no need to do forces redraws manually, you just need to
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@ -3789,11 +3785,7 @@ gdk_window_invalidate_region_full (GdkWindow *window,
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* @invalidate_children: %TRUE to also invalidate child windows
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*
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* Adds @region to the update area for @window. The update area is the
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* region that needs to be redrawn, or “dirty region.” The call
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* gdk_window_process_updates() sends one or more expose events to the
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* window, which together cover the entire update area. An
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* application would normally redraw the contents of @window in
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* response to those expose events.
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* region that needs to be redrawn, or “dirty region.”
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*
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* GDK will process all updates whenever the frame clock schedules a redraw,
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* so there’s no need to do forces redraws manually, you just need to
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@ -3821,12 +3813,7 @@ gdk_window_invalidate_region (GdkWindow *window,
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* @window: a #GdkWindow
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* @region: a #cairo_region_t
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*
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* Adds @region to the update area for @window. The update area is the
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* region that needs to be redrawn, or “dirty region.” The call
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* gdk_window_process_updates() sends one or more expose events to the
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* window, which together cover the entire update area. An
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* application would normally redraw the contents of @window in
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* response to those expose events.
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* Adds @region to the update area for @window.
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*
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* GDK will process all updates whenever the frame clock schedules a redraw,
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* so there’s no need to do forces redraws manually, you just need to
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