gdk: Rewrite docs some more

Now gdk_window_process_updates() isn't mentioned either.

GDK takes care of redrawing, not you!
This commit is contained in:
Benjamin Otte 2016-11-24 18:31:11 +01:00
parent d7876bde74
commit 624e0e1409

View File

@ -3739,11 +3739,7 @@ gdk_window_invalidate_maybe_recurse_full (GdkWindow *window,
* @user_data: data passed to @child_func
*
* Adds @region to the update area for @window. The update area is the
* region that needs to be redrawn, or dirty region. The call
* gdk_window_process_updates() sends one or more expose events to the
* window, which together cover the entire update area. An
* application would normally redraw the contents of @window in
* response to those expose events.
* region that needs to be redrawn, or dirty region.
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so theres no need to do forces redraws manually, you just need to
@ -3789,11 +3785,7 @@ gdk_window_invalidate_region_full (GdkWindow *window,
* @invalidate_children: %TRUE to also invalidate child windows
*
* Adds @region to the update area for @window. The update area is the
* region that needs to be redrawn, or dirty region. The call
* gdk_window_process_updates() sends one or more expose events to the
* window, which together cover the entire update area. An
* application would normally redraw the contents of @window in
* response to those expose events.
* region that needs to be redrawn, or dirty region.
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so theres no need to do forces redraws manually, you just need to
@ -3821,12 +3813,7 @@ gdk_window_invalidate_region (GdkWindow *window,
* @window: a #GdkWindow
* @region: a #cairo_region_t
*
* Adds @region to the update area for @window. The update area is the
* region that needs to be redrawn, or dirty region. The call
* gdk_window_process_updates() sends one or more expose events to the
* window, which together cover the entire update area. An
* application would normally redraw the contents of @window in
* response to those expose events.
* Adds @region to the update area for @window.
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so theres no need to do forces redraws manually, you just need to