forked from AuroraMiddleware/gtk
display: Move GL selection code into gdkdisplay-x11.c
This has the benefit that we can refactor it and make sure we deal with GdkDisplay::init_gl() not being called at all because GDK_DEBUG=gl-disable had been specified.
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30aaab5c6c
commit
6b8bc83420
@ -1335,6 +1335,72 @@ set_sm_client_id (GdkDisplay *display,
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gdk_x11_get_xatom_by_name_for_display (display, "SM_CLIENT_ID"));
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}
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static void
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gdk_x11_display_query_default_visual (GdkX11Display *self,
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Visual **out_visual,
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int *out_depth)
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{
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XVisualInfo template, *visinfo;
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int n_visuals;
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Display *dpy;
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dpy = gdk_x11_display_get_xdisplay (GDK_DISPLAY (self));
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template.screen = self->screen->screen_num;
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template.depth = 32;
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template.red_mask = 0xff0000;
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template.green_mask = 0x00ff00;
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template.blue_mask = 0x0000ff;
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visinfo = XGetVisualInfo (dpy,
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VisualScreenMask | VisualDepthMask
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| VisualRedMaskMask | VisualGreenMaskMask | VisualBlueMaskMask,
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&template,
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&n_visuals);
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if (visinfo != NULL)
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{
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*out_visual = visinfo[0].visual;
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*out_depth = visinfo[0].depth;
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XFree (visinfo);
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return;
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}
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*out_visual = DefaultVisual (dpy, self->screen->screen_num);
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*out_depth = DefaultDepth (dpy, self->screen->screen_num);
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}
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static void
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gdk_x11_display_init_leader_surface (GdkX11Display *self)
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{
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GdkDisplay *display = GDK_DISPLAY (self);
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Display *xdisplay = gdk_x11_display_get_xdisplay (display);
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self->window_colormap = XCreateColormap (xdisplay,
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DefaultRootWindow (xdisplay),
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self->window_visual,
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AllocNone);
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gdk_display_set_rgba (display, self->window_depth == 32);
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/* We need to initialize events after we have the screen
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* structures in places
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*/
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_gdk_x11_xsettings_init (GDK_X11_SCREEN (self->screen));
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self->device_manager = _gdk_x11_device_manager_new (display);
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gdk_event_init (display);
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self->leader_gdk_surface =
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_gdk_x11_display_create_surface (display,
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GDK_SURFACE_TEMP,
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NULL,
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-100, -100, 1, 1);
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(_gdk_x11_surface_get_toplevel (self->leader_gdk_surface))->is_leader = TRUE;
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self->leader_window = GDK_SURFACE_XID (self->leader_gdk_surface);
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self->leader_window_title_set = FALSE;
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}
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/**
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* gdk_x11_display_open:
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* @display_name: (nullable): name of the X display.
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@ -1409,7 +1475,11 @@ gdk_x11_display_open (const char *display_name)
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* Note that this also sets up the leader surface while creating the inital
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* GL context.
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*/
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gdk_display_prepare_gl (display, NULL);
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if (!gdk_display_prepare_gl (display, NULL))
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{
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gdk_x11_display_query_default_visual (display_x11, &display_x11->window_visual, &display_x11->window_depth);
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gdk_x11_display_init_leader_surface (display_x11);
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}
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#ifdef HAVE_XFIXES
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if (XFixesQueryExtension (display_x11->xdisplay,
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@ -2815,84 +2885,56 @@ gdk_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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return continue_emission;
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}
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static void
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gdk_x11_display_query_default_visual (GdkX11Display *self,
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Visual **out_visual,
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int *out_depth)
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static gboolean
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gdk_x11_display_init_gl_backend (GdkX11Display *self,
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Visual **out_visual,
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int *out_depth,
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GError **error)
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{
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XVisualInfo template, *visinfo;
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int n_visuals;
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Display *dpy;
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GdkDisplay *display G_GNUC_UNUSED = GDK_DISPLAY (self);
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dpy = gdk_x11_display_get_xdisplay (GDK_DISPLAY (self));
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_EGL))
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return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_GLX))
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return gdk_x11_display_init_glx (self, out_visual, out_depth, error);
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template.screen = self->screen->screen_num;
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template.depth = 32;
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template.red_mask = 0xff0000;
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template.green_mask = 0x00ff00;
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template.blue_mask = 0x0000ff;
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/* No env vars set, do the regular GL initialization.
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*
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* We try EGL first, but are very picky about what we accept.
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* If that fails, we try to go with GLX instead.
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* And if that also fails, we try EGL again, but this time accept anything.
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*
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* The idea here is that EGL is the preferred method going forward, but GLX is
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* the tried and tested method that we know works. So if we detect issues with
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* EGL, we want to avoid using it in favor of GLX.
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*/
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visinfo = XGetVisualInfo (dpy,
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VisualScreenMask | VisualDepthMask
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| VisualRedMaskMask | VisualGreenMaskMask | VisualBlueMaskMask,
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&template,
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&n_visuals);
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if (visinfo != NULL)
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{
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*out_visual = visinfo[0].visual;
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*out_depth = visinfo[0].depth;
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XFree (visinfo);
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return;
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}
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if (gdk_x11_display_init_egl (self, FALSE, out_visual, out_depth, error))
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return TRUE;
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g_clear_error (error);
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*out_visual = DefaultVisual (dpy, self->screen->screen_num);
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*out_depth = DefaultDepth (dpy, self->screen->screen_num);
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if (gdk_x11_display_init_glx (self, out_visual, out_depth, error))
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return TRUE;
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g_clear_error (error);
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return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
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}
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static GdkGLContext *
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gdk_x11_display_init_gl (GdkDisplay *display,
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GError **error)
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{
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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Display *xdisplay = gdk_x11_display_get_xdisplay (display);
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gboolean have_gl;
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GdkX11Display *self = GDK_X11_DISPLAY (display);
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have_gl = gdk_x11_display_init_gl_backend (display_x11, &display_x11->window_visual, &display_x11->window_depth, error);
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if (!have_gl)
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gdk_x11_display_query_default_visual (display_x11, &display_x11->window_visual, &display_x11->window_depth);
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if (!gdk_x11_display_init_gl_backend (self, &self->window_visual, &self->window_depth, error))
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return FALSE;
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display_x11->window_colormap = XCreateColormap (xdisplay,
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DefaultRootWindow (xdisplay),
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display_x11->window_visual,
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AllocNone);
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gdk_display_set_rgba (display, display_x11->window_depth == 32);
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gdk_x11_display_init_leader_surface (self);
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/* We need to initialize events after we have the screen
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* structures in places
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*/
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_gdk_x11_xsettings_init (GDK_X11_SCREEN (display_x11->screen));
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display_x11->device_manager = _gdk_x11_device_manager_new (display);
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gdk_event_init (display);
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display_x11->leader_gdk_surface =
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_gdk_x11_display_create_surface (display,
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GDK_SURFACE_TEMP,
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NULL,
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-100, -100, 1, 1);
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(_gdk_x11_surface_get_toplevel (display_x11->leader_gdk_surface))->is_leader = TRUE;
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display_x11->leader_window = GDK_SURFACE_XID (display_x11->leader_gdk_surface);
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display_x11->leader_window_title_set = FALSE;
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if (!have_gl)
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return NULL;
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if (display_x11->egl_display)
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return g_object_new (GDK_TYPE_X11_GL_CONTEXT_EGL, "surface", display_x11->leader_gdk_surface, NULL);
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else if (display_x11->glx_config != NULL)
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return g_object_new (GDK_TYPE_X11_GL_CONTEXT_GLX, "surface", display_x11->leader_gdk_surface, NULL);
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if (self->egl_display)
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return g_object_new (GDK_TYPE_X11_GL_CONTEXT_EGL, "surface", self->leader_gdk_surface, NULL);
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else if (self->glx_config != NULL)
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return g_object_new (GDK_TYPE_X11_GL_CONTEXT_GLX, "surface", self->leader_gdk_surface, NULL);
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else
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g_return_val_if_reached (NULL);
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}
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@ -52,46 +52,3 @@ gdk_x11_gl_context_init (GdkX11GLContext *self)
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{
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}
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gboolean
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gdk_x11_display_init_gl_backend (GdkX11Display *self,
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Visual **out_visual,
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int *out_depth,
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GError **error)
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{
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GdkDisplay *display G_GNUC_UNUSED = GDK_DISPLAY (self);
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_DISABLE))
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{
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g_set_error_literal (error, GDK_GL_ERROR,
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GDK_GL_ERROR_NOT_AVAILABLE,
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_("GL support disabled via GDK_DEBUG=gl-disable"));
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return FALSE;
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}
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_EGL))
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return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_GLX))
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return gdk_x11_display_init_glx (self, out_visual, out_depth, error);
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/* No env vars set, do the regular GL initialization.
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*
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* We try EGL first, but are very picky about what we accept.
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* If that fails, we try to go with GLX instead.
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* And if that also fails, we try EGL again, but this time accept anything.
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*
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* The idea here is that EGL is the preferred method going forward, but GLX is
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* the tried and tested method that we know works. So if we detect issues with
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* EGL, we want to avoid using it in favor of GLX.
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*/
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if (gdk_x11_display_init_egl (self, FALSE, out_visual, out_depth, error))
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return TRUE;
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g_clear_error (error);
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if (gdk_x11_display_init_glx (self, out_visual, out_depth, error))
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return TRUE;
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g_clear_error (error);
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return gdk_x11_display_init_egl (self, TRUE, out_visual, out_depth, error);
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}
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@ -54,11 +54,6 @@ struct _GdkX11GLContextClass
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GdkGLContextClass parent_class;
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};
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gboolean gdk_x11_display_init_gl_backend (GdkX11Display *self,
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Visual **out_visual,
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int *out_depth,
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GError **error);
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/* GLX */
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#define GDK_TYPE_X11_GL_CONTEXT_GLX (gdk_x11_gl_context_glx_get_type())
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#define GDK_X11_GL_CONTEXT_GLX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_X11_GL_CONTEXT_GLX, GdkX11GLContextGLX))
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