forked from AuroraMiddleware/gtk
gtk-demo: Fix build without sincos
We are getting into trouble here if sincos isn't detected but still present in headers. Avoid that. Also fix the other copy of gtkgears.c.
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@ -48,14 +48,16 @@
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#define VERTICES_PER_TOOTH 34
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#define GEAR_VERTEX_STRIDE 6
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#ifndef HAVE_SINCOS
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static void
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sincos (double x, double *_sin, double *_cos)
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static inline void
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_sincos (double x, double *_sin, double *_cos)
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{
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#ifdef HAVE_SINCOS
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sincos (x, _sin, _cos);
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#else
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*_sin = sin (x);
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*_cos = cos (x);
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}
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#endif
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}
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/**
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* Struct describing the vertices in triangle strip
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@ -307,11 +309,11 @@ create_gear (GLfloat inner_radius,
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struct point p[7];
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/* Calculate needed sin/cos for various angles */
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sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
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sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
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sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
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sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
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sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
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_sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
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_sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
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_sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
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_sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
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_sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
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GEAR_POINT(p[0], r2, 1);
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GEAR_POINT(p[1], r2, 2);
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@ -520,7 +522,7 @@ void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloa
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identity(tmp);
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deltaZ = zFar - zNear;
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sincos(radians, &sine, &cosine);
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_sincos(radians, &sine, &cosine);
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if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
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return;
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@ -48,14 +48,16 @@
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#define VERTICES_PER_TOOTH 34
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#define GEAR_VERTEX_STRIDE 6
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#ifndef HAVE_SINCOS
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static void
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sincos (double x, double *_sin, double *_cos)
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static inline void
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_sincos (double x, double *_sin, double *_cos)
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{
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#ifdef HAVE_SINCOS
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sincos (x, _sin, _cos);
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#else
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*_sin = sin (x);
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*_cos = cos (x);
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}
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#endif
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}
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/**
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* Struct describing the vertices in triangle strip
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@ -306,11 +308,11 @@ create_gear (GLfloat inner_radius,
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struct point p[7];
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/* Calculate needed sin/cos for various angles */
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sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
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sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
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sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
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sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
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sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
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_sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
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_sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
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_sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
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_sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
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_sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
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GEAR_POINT(p[0], r2, 1);
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GEAR_POINT(p[1], r2, 2);
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@ -519,7 +521,7 @@ static void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear,
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identity(tmp);
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deltaZ = zFar - zNear;
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sincos(radians, &sine, &cosine);
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_sincos(radians, &sine, &cosine);
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if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
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return;
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