gl renderer: Move final color computation to vertex shader

.. of the coloring program, which is used all the time for text.
This commit is contained in:
Timm Bäder 2019-12-17 15:59:42 +01:00
parent 91472b2ecd
commit 6ef0bb8bea

View File

@ -1,23 +1,25 @@
// VERTEX_SHADER:
uniform vec4 u_color;
_OUT_ vec4 final_color;
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
final_color = u_color;
// pre-multiply
final_color.rgb *= final_color.a;
final_color *= u_alpha;
}
// FRAGMENT_SHADER:
uniform vec4 u_color;
_IN_ vec4 final_color;
void main() {
vec4 diffuse = Texture(u_source, vUv);
vec4 color = u_color;
// pre-multiply
color.rgb *= color.a;
// u_source is drawn using cairo, so already pre-multiplied.
color = vec4(color.rgb * diffuse.a * u_alpha,
color.a * diffuse.a * u_alpha);
setOutputColor(color);
setOutputColor(final_color * diffuse.a);
}