docs: Move detached sections into their own content file

This commit is contained in:
Emmanuele Bassi 2021-02-17 17:41:56 +00:00
parent 04fb95ce9f
commit 6f93e63d21
18 changed files with 416 additions and 364 deletions

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Title: Events
## Handling events from the window system
In GTK applications the events are handled automatically by toplevel
widgets and passed on to the event controllers of appropriate widgets,
so using [class@Gdk.Event] and its related API is rarely needed.
[class@Gdk.Event] and its derived types are immutable data structures,
created by GTK itself to represent windowing system events.

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@ -32,7 +32,13 @@ base_url = "https://gitlab.gnome.org/GNOME/gtk/-/blob/master/"
[extra]
content_files = [
"events.md",
"keys.md",
"cairo.md",
"pango.md",
"wayland.md",
"x11.md",
"macos.md",
]
content_images = [
"images/gtk-logo.svg",

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Title: Library initialization and versioning
The GDK and GTK headers annotate deprecated APIs in a way that produces
compiler warnings if these deprecated APIs are used. The warnings
can be turned off by defining the macro `GDK_DISABLE_DEPRECATION_WARNINGS`
before including the `gdk.h` header.
GDK and GTK also provide support for building applications against defined
subsets of deprecated or new APIs. You can define the macro
`GDK_VERSION_MIN_REQUIRED` to specify up to what version you want to receive
warnings about deprecated APIs; and the macro `GDK_VERSION_MAX_ALLOWED` to
specify the newest version whose API you want to use. If you attempt to use
a function deprecated before the version of GTK specified in
`GDK_VERSION_MIN_REQUIRED`, or a function introduced after the version of
GTK specified in `GDK_VERSION_MAX_ALLOWED`, the compiler will warn you when
building your code.

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docs/reference/gdk/keys.md Normal file
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Title: Key Values
## Functions for manipulating keyboard codes
Key values are the codes which are sent whenever a key is pressed or released.
They are included in the data contained in a key press or release #GdkEvent.
The complete list of key values can be found in the `gdk/gdkkeysyms.h` header
file.
Key values are regularly updated from the upstream X.org X11 implementation,
so new values are added regularly. They will be prefixed with GDK_KEY_ rather
than XF86XK_ or XK_ (for older symbols).
Key values can be converted into a string representation using
gdk_keyval_name(). The reverse function, converting a string to a key value,
is provided by gdk_keyval_from_name().
The case of key values can be determined using gdk_keyval_is_upper() and
gdk_keyval_is_lower(). Key values can be converted to upper or lower case
using gdk_keyval_to_upper() and gdk_keyval_to_lower().
When it makes sense, key values can be converted to and from
Unicode characters with gdk_keyval_to_unicode() and gdk_unicode_to_keyval().
## Key groups
At the lowest level, physical keys on the keyboard are represented by
numeric keycodes, and GDK knows how to translate these keycodes into
key values according to the configured keyboard layout and the current
state of the keyboard. In the GDK api, the mapping from keycodes to key
values is available via [`method@Gdk.Display.map_keycode`], and the reverse
mapping is available via [`method@Gdk.Display.map_keyval`]. The results of
these functions are returned in [struct@Gdk.KeymapKey] structures.
You can think of a [struct@Gdk.KeymapKey] as a representation of a symbol
printed on a physical keyboard key. That is, it contains three pieces of
information:
1. first, it contains the hardware keycode; this is an identifying number
for a physical key
1. second, it contains the “level” of the key. The level indicates which
symbol on the key will be used, in a vertical direction. So on a standard
US keyboard, the key with the number “1“ on it also has the exclamation
point (”!”) character on it. The level indicates whether to use the “1”
or the “!” symbol. The letter keys are considered to have a lowercase
letter at level 0, and an uppercase letter at level 1, though normally
only the uppercase letter is printed on the key
1. third, the #GdkKeymapKey contains a group; groups are not used on
standard US keyboards, but are used in many other countries. On a
keyboard with groups, there can be 3 or 4 symbols printed on a single
key. The group indicates movement in a horizontal direction. Usually
groups are used for two different languages. In group 0, a key might
have two English characters, and in group 1 it might have two Hebrew
characters. The Hebrew characters will be printed on the key next to
the English characters.
When GDK creates a key event in order to deliver a key press or release,
it first converts the current keyboard state into an effective group and
level. This is done via a set of rules that varies widely according to
type of keyboard and user configuration. The input to this translation
consists of the hardware keycode pressed, the active modifiers, and the
active group. It then applies the appropriate rules, and returns the
group/level to be used to index the keymap, along with the modifiers
which did not affect the group and level. i.e. it returns “unconsumed
modifiers.” The keyboard group may differ from the effective group used
for lookups because some keys don't have multiple groups - e.g. the
<kbd>Enter</kbd> key is always in group 0 regardless of keyboard state.
The results of the translation, including the keyval, are all included
in the key event and can be obtained via [class@Gdk.KeyEvent] getters.
### Consumed modifiers
The `consumed_modifiers` in a key event are modifiers that should be masked
out from @state when comparing this key press to a hot key. For instance,
on a US keyboard, the `plus` symbol is shifted, so when comparing a key
press to a `<Control>plus` accelerator `<Shift>` should be masked out.
```c
// We want to ignore irrelevant modifiers like ScrollLock
#define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_ALT_MASK)
state = gdk_event_get_modifier_state (event);
gdk_keymap_translate_keyboard_state (keymap,
gdk_key_event_get_keycode (event),
state,
gdk_key_event_get_group (event),
&keyval, NULL, NULL, &consumed);
if (keyval == GDK_PLUS &&
(state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK)
// Control was pressed
```
An older interpretation of `consumed_modifiers` was that it contained
all modifiers that might affect the translation of the key;
this allowed accelerators to be stored with irrelevant consumed
modifiers, by doing:
```c
// XXX Dont do this XXX
if (keyval == accel_keyval &&
(state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed))
// Accelerator was pressed
```
However, this did not work if multi-modifier combinations were
used in the keymap, since, for instance, `<Control>` would be
masked out even if only `<Control><Alt>` was used in
the keymap. To support this usage as well as well as possible, all single
modifier combinations that could affect the key for any combination
of modifiers will be returned in `consumed_modifiers`; multi-modifier
combinations are returned only when actually found in `state`. When
you store accelerators, you should always store them with consumed
modifiers removed. Store `<Control>plus`, not `<Control><Shift>plus`.

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Title: macOS Interaction
## macOS backend-specific functions
The functions in this section are specific to the GDK macOS backend.
To use them, you need to include the `<gdk/macos/gdkmacos.h>` header and
use the macOS-specific pkg-config `gtk4-macos` file to build your
application.
## Checking for the macOS backend
GDK can be built with support for multiple backends, which means you will
need to perform both compile time *and* run time checks if you wish to call
backend-specific API; for instance, the code sample below will guard the
calls to different backends, and error out on unsupported windowing systems:
```c
#ifdef GDK_WINDOWING_MACOS
#include <gdk/macos/gdkmacos.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_X11
#include <gdk/x11/gdkx.h>
#endif
#ifdef GDK_WINDOWING_MACOS
if (GDK_IS_MACOS_DISPLAY (display))
{
// make macOS-specific calls here
}
else
#endif
#ifdef GDK_WINDOWING_WAYLAND
if (GTK_IS_WAYLAND_DISPLAY (display))
{
// make Wayland-specific calls here
}
else
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY (display))
{
// make X11-specific calls here
}
else
#endif
g_error ("Unsupported GDK backend");
```
The compile time check is performed by using the `GDK_WINDOWING_*`
pre-processor symbols; there is one defined for each windowing system
backend built into GDK. For Wayland, the symbol is `GDK_WINDOWING_MACOS`.
The run time check is performed by looking at the type of the
[class@Gdk.Display] object. For Wayland, the display objects will be of type
`GdkMacosDisplay`.

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Title: Pango Interaction
Pango is the text layout system used by GDK and GTK. The functions
and types in this section are used to obtain clip regions for
`PangoLayout`s, and to get `PangoContext`s that can be used with
GDK.
## Using Pango in GDK
Creating a `PangoLayout` object is the first step in rendering text,
and requires getting a handle to a `PangoContext`. For GTK programs,
youll usually want to use `gtk_widget_get_pango_context()`, or
`gtk_widget_create_pango_layout()`. Once you have a `PangoLayout`,
you can set the text and attributes of it with Pango functions like
`pango_layout_set_text()` and get its size with `pango_layout_get_size()`.
*Note*: Pango uses a fixed point system internally, so converting
between Pango units and pixels using `PANGO_SCALE` or the `PANGO_PIXELS()`
macro.
Rendering a Pango layout is done most simply with `pango_cairo_show_layout()`;
you can also draw pieces of the layout with `pango_cairo_show_layout_line()`.
### Draw transformed text with Pango and cairo
```c
#define RADIUS 100
#define N_WORDS 10
#define FONT "Sans Bold 18"
PangoContext *context;
PangoLayout *layout;
PangoFontDescription *desc;
double radius;
int width, height;
int i;
// Set up a transformation matrix so that the user space coordinates for
// where we are drawing are [-RADIUS, RADIUS], [-RADIUS, RADIUS]
// We first center, then change the scale
width = gdk_surface_get_width (surface);
height = gdk_surface_get_height (surface);
radius = MIN (width, height) / 2.;
cairo_translate (cr,
radius + (width - 2 * radius) / 2,
radius + (height - 2 * radius) / 2);
cairo_scale (cr, radius / RADIUS, radius / RADIUS);
// Create a PangoLayout, set the font and text
context = gdk_pango_context_get_for_display (display);
layout = pango_layout_new (context);
pango_layout_set_text (layout, "Text", -1);
desc = pango_font_description_from_string (FONT);
pango_layout_set_font_description (layout, desc);
pango_font_description_free (desc);
// Draw the layout N_WORDS times in a circle
for (i = 0; i < N_WORDS; i++)
{
double red, green, blue;
double angle = 2 * G_PI * i / n_words;
cairo_save (cr);
// Gradient from red at angle == 60 to blue at angle == 300
red = (1 + cos (angle - 60)) / 2;
green = 0;
blue = 1 - red;
cairo_set_source_rgb (cr, red, green, blue);
cairo_rotate (cr, angle);
// Inform Pango to re-layout the text with the new transformation matrix
pango_cairo_update_layout (cr, layout);
pango_layout_get_size (layout, &width, &height);
cairo_move_to (cr, - width / 2 / PANGO_SCALE, - DEFAULT_TEXT_RADIUS);
pango_cairo_show_layout (cr, layout);
cairo_restore (cr);
}
g_object_unref (layout);
g_object_unref (context);
```
The example code above will yield the following result:
![](rotated-text.png)

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Title: Wayland Interaction
## Wayland backend-specific functions
The functions in this section are specific to the GDK Wayland backend.
To use them, you need to include the `<gdk/wayland/gdkwayland.h>` header and
use the Wayland-specific pkg-config `gtk4-wayland` file to build your
application.
## Checking for the Wayland backend
GDK can be built with support for multiple backends, which means you will
need to perform both compile time *and* run time checks if you wish to call
backend-specific API; for instance, the code sample below will guard the
calls to different backends, and error out on unsupported windowing systems:
```c
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_X11
#include <gdk/x11/gdkx.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
if (GTK_IS_WAYLAND_DISPLAY (display))
{
// make Wayland-specific calls here
}
else
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY (display))
{
// make X11-specific calls here
}
else
#endif
g_error ("Unsupported GDK backend");
```
The compile time check is performed by using the `GDK_WINDOWING_*`
pre-processor symbols; there is one defined for each windowing system
backend built into GDK. For Wayland, the symbol is `GDK_WINDOWING_WAYLAND`.
The run time check is performed by looking at the type of the
[class@Gdk.Display] object. For Wayland, the display objects will be of type
`GdkWaylandDisplay`.

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Title: X Window System Interaction
## X backend-specific functions
The functions in this section are specific to the GDK X11 backend.
To use them, you need to include the `<gdk/x11/gdkx.h>` header and use
the X11-specific pkg-config file `gtk4-x11` to build your application.
## Checking for the X11 backend
GDK can be built with support for multiple backends, which means you will
need to perform both compile time *and* run time checks if you wish to call
backend-specific API; for instance, the code sample below will guard the
calls to different backends, and error out on unsupported windowing systems:
```c
#ifdef GDK_WINDOWING_X11
#include <gdk/x11/gdkx.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/wayland/gdkwayland.h>
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY (display))
{
// make X11-specific calls here
}
else
#endif
#ifdef GDK_WINDOWING_WAYLAND
if (GTK_IS_WAYLAND_DISPLAY (display))
{
// make Wayland-specific calls here
}
else
#endif
g_error ("Unsupported GDK backend");
```
The compile time check is performed by using the `GDK_WINDOWING_*`
pre-processor symbols; there is one defined for each windowing system
backend built into GDK. For X11, the symbol is `GDK_WINDOWING_X11`.
The run time check is performed by looking at the type of the
[class@Gdk.Display] object. For X11, the display objects will be of type
`GdkX11Display`.

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#include <fribidi.h>
/**
* SECTION:general
* @Short_description: Library initialization and versioning
* @Title: General
*
* This section describes miscellaneous macros and utility functions
* related to library versioning, as well as deprecation facilities.
*
* The GDK and GTK headers annotate deprecated APIs in a way that produces
* compiler warnings if these deprecated APIs are used. The warnings
* can be turned off by defining the macro %GDK_DISABLE_DEPRECATION_WARNINGS
* before including the glib.h header.
*
* GDK and GTK also provide support for building applications against
* defined subsets of deprecated or new APIs. Define the macro
* %GDK_VERSION_MIN_REQUIRED to specify up to what version
* you want to receive warnings about deprecated APIs. Define the
* macro %GDK_VERSION_MAX_ALLOWED to specify the newest version
* whose API you want to use.
*/
/**
* GDK_WINDOWING_X11:
*

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#include <errno.h>
/**
* SECTION:cursors
* SECTION:gdkcursor
* @Short_description: Named and texture cursors
* @Title: Cursors
*
* These functions are used to create and destroy cursors. Cursors
* are immutable objects, so once you created them, there is no way
* to modify them later. Create a new cursor when you want to change
* something about it.
* `GdkCursor` is used to create and destroy cursors. Cursors are immutable
* objects, so once you created them, there is no way to modify them later.
* You should create a new cursor when you want to change something about
* it.
*
* Cursors by themselves are not very interesting, they must be
* bound to a window for users to see them. This is done with
* gdk_surface_set_cursor() or gdk_surface_set_device_cursor().
* Applications will typically use higher-level GTK functions such
* as gtk_widget_set_cursor() instead.
* Cursors by themselves are not very interesting: they must be bound to a
* window for users to see them. This is done with [method@Gdk.Surface.set_cursor]
* or [method@Gdk.Surface.set_device_cursor]. Applications will typically
* use higher-level GTK functions such as `gtk_widget_set_cursor()` instead.
*
* Cursors are not bound to a given #GdkDisplay, so they can be shared.
* Cursors are not bound to a given [class@Gdk.Display], so they can be shared.
* However, the appearance of cursors may vary when used on different
* platforms.
*
* ## Named and texture cursors
*
* There are multiple ways to create cursors. The platform's own cursors
* can be created with gdk_cursor_new_from_name(). That function lists
* can be created with [ctor@Gdk.Cursor.new_from_name]. That function lists
* the commonly available names that are shared with the CSS specification.
* Other names may be available, depending on the platform in use. On some
* platforms, what images are used for named cursors may be influenced by
* the cursor theme.
*
* Another option to create a cursor is to use gdk_cursor_new_from_texture()
* Another option to create a cursor is to use [ctor@Gdk.Cursor.new_from_texture]
* and provide an image to use for the cursor.
*
* To ease work with unsupported cursors, a fallback cursor can be provided.
* If a #GdkSurface cannot use a cursor because of the reasons mentioned above,
* If a [class@Gdk.Surface] cannot use a cursor because of the reasons mentioned above,
* it will try the fallback cursor. Fallback cursors can themselves have fallback
* cursors again, so it is possible to provide a chain of progressively easier
* to support cursors. If none of the provided cursors can be supported, the

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#include <string.h>
#include <math.h>
/**
* SECTION:events
* @Short_description: Functions for handling events from the window system
* @Title: Events
*
* This section describes functions dealing with events from the window
* system.
*
* In GTK applications the events are handled automatically by toplevel
* widgets and passed on to the event controllers of appropriate widgets,
* so these functions are rarely needed.
*/
/**
* GdkEvent: (ref-func gdk_event_ref) (unref-func gdk_event_unref)
*

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#include "gdkdisplay.h"
#include "gdkdisplaymanagerprivate.h"
/**
* SECTION:keys
* @Short_description: Functions for manipulating keyboard codes
* @Title: Key Values
*
* Key values are the codes which are sent whenever a key is pressed or released.
* They are included in the data contained in a key press or release #GdkEvent.
* The complete list of key values can be found in the `gdk/gdkkeysyms.h` header
* file.
*
* Key values are regularly updated from the upstream X.org X11 implementation,
* so new values are added regularly. They will be prefixed with GDK_KEY_ rather
* than XF86XK_ or XK_ (for older symbols).
*
* Key values can be converted into a string representation using
* gdk_keyval_name(). The reverse function, converting a string to a key value,
* is provided by gdk_keyval_from_name().
*
* The case of key values can be determined using gdk_keyval_is_upper() and
* gdk_keyval_is_lower(). Key values can be converted to upper or lower case
* using gdk_keyval_to_upper() and gdk_keyval_to_lower().
*
* When it makes sense, key values can be converted to and from
* Unicode characters with gdk_keyval_to_unicode() and gdk_unicode_to_keyval().
*
* # Groups # {#key-group-explanation}
*
* At the lowest level, physical keys on the keyboard are represented by
* numeric keycodes, and GDK knows how to translate these keycodes into
* key values according to the configured keyboard layout and the current
* state of the keyboard. In the GDK api, the mapping from keycodes to key
* values is available via gdk_display_map_keycode(), and the reverse mapping
* is available via gdk_display_map_keyval(). The results of these functions
* are returned in #GdkKeymapKey structs.
*
* You can think of a #GdkKeymapKey as a representation of a symbol printed on
* a physical keyboard key. That is, it contains three pieces of information.
* First, it contains the hardware keycode; this is an identifying number for
* a physical key. Second, it contains the level of the key. The level indicates
* which symbol on the key will be used, in a vertical direction. So on a standard
* US keyboard, the key with the number 1 on it also has the exclamation point
* (!) character on it. The level indicates whether to use the 1 or the !
* symbol. The letter keys are considered to have a lowercase letter at level 0,
* and an uppercase letter at level 1, though normally only the uppercase letter
* is printed on the key. Third, the #GdkKeymapKey contains a group; groups are
* not used on standard US keyboards, but are used in many other countries. On a
* keyboard with groups, there can be 3 or 4 symbols printed on a single key.
* The group indicates movement in a horizontal direction. Usually groups are
* used for two different languages. In group 0, a key might have two English
* characters, and in group 1 it might have two Hebrew characters. The Hebrew
* characters will be printed on the key next to the English characters.
*
* When GDK creates a key event in order to deliver a key press or release,
* it first converts the current keyboard state into an effective group and
* level. This is done via a set of rules that varies widely according to
* type of keyboard and user configuration. The input to this translation
* consists of the hardware keycode pressed, the active modifiers, and the
* active group. It then applies the appropriate rules, and returns the
* group/level to be used to index the keymap, along with the modifiers
* which did not affect the group and level. i.e. it returns unconsumed
* modifiers. The keyboard group may differ from the effective group used
* for lookups because some keys don't have multiple groups - e.g. the Enter
* key is always in group 0 regardless of keyboard state.
*
* The results of the translation, including the keyval, are all included
* in the key event and can be obtained via #GdkEvent getters.
*
* # Consumed modifiers
*
* The @consumed_modifiers in a key event are modifiers that should be masked
* out from @state when comparing this key press to a hot key. For instance,
* on a US keyboard, the `plus` symbol is shifted, so when comparing a key
* press to a `<Control>plus` accelerator `<Shift>` should be masked out.
*
* |[<!-- language="C" -->
* // We want to ignore irrelevant modifiers like ScrollLock
* #define ALL_ACCELS_MASK (GDK_CONTROL_MASK | GDK_SHIFT_MASK | GDK_ALT_MASK)
* state = gdk_event_get_modifier_state (event);
* gdk_keymap_translate_keyboard_state (keymap,
* gdk_key_event_get_keycode (event),
* state,
* gdk_key_event_get_group (event),
* &keyval, NULL, NULL, &consumed);
* if (keyval == GDK_PLUS &&
* (state & ~consumed & ALL_ACCELS_MASK) == GDK_CONTROL_MASK)
* // Control was pressed
* ]|
*
* An older interpretation @consumed_modifiers was that it contained
* all modifiers that might affect the translation of the key;
* this allowed accelerators to be stored with irrelevant consumed
* modifiers, by doing:
* |[<!-- language="C" -->
* // XXX Dont do this XXX
* if (keyval == accel_keyval &&
* (state & ~consumed & ALL_ACCELS_MASK) == (accel_mods & ~consumed))
* // Accelerator was pressed
* ]|
*
* However, this did not work if multi-modifier combinations were
* used in the keymap, since, for instance, `<Control>` would be
* masked out even if only `<Control><Alt>` was used in the keymap.
* To support this usage as well as well as possible, all single
* modifier combinations that could affect the key for any combination
* of modifiers will be returned in @consumed_modifiers; multi-modifier
* combinations are returned only when actually found in @state. When
* you store accelerators, you should always store them with consumed
* modifiers removed. Store `<Control>plus`, not `<Control><Shift>plus`.
*/
enum {
PROP_0,
PROP_DISPLAY,

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#include <pango/pangocairo.h>
/**
* SECTION:pango_interaction
* @Short_description: Using Pango in GDK
* @Title: Pango Interaction
*
* Pango is the text layout system used by GDK and GTK. The functions
* and types in this section are used to obtain clip regions for
* #PangoLayouts, and to get #PangoContexts that can be used with
* GDK.
*
* Creating a #PangoLayout object is the first step in rendering text,
* and requires getting a handle to a #PangoContext. For GTK programs,
* youll usually want to use gtk_widget_get_pango_context(), or
* gtk_widget_create_pango_layout(). Once you have a #PangoLayout,
* you can set the text and attributes of it with Pango functions like
* pango_layout_set_text() and get its size with pango_layout_get_size().
* (Note that Pango uses a fixed point system internally, so converting
* between Pango units and pixels using [PANGO_SCALE][PANGO-SCALE-CAPS]
* or the PANGO_PIXELS() macro.)
*
* Rendering a Pango layout is done most simply with pango_cairo_show_layout();
* you can also draw pieces of the layout with pango_cairo_show_layout_line().
*
* ## Draw transformed text with Pango and cairo ## {#rotated-example}
*
* |[<!-- language="C" -->
* #define RADIUS 100
* #define N_WORDS 10
* #define FONT "Sans Bold 18"
*
* PangoContext *context;
* PangoLayout *layout;
* PangoFontDescription *desc;
*
* double radius;
* int width, height;
* int i;
*
* // Set up a transformation matrix so that the user space coordinates for
* // where we are drawing are [-RADIUS, RADIUS], [-RADIUS, RADIUS]
* // We first center, then change the scale
*
* width = gdk_surface_get_width (surface);
* height = gdk_surface_get_height (surface);
* radius = MIN (width, height) / 2.;
*
* cairo_translate (cr,
* radius + (width - 2 * radius) / 2,
* radius + (height - 2 * radius) / 2);
* cairo_scale (cr, radius / RADIUS, radius / RADIUS);
*
* // Create a PangoLayout, set the font and text
* context = gdk_pango_context_get_for_display (display);
* layout = pango_layout_new (context);
* pango_layout_set_text (layout, "Text", -1);
* desc = pango_font_description_from_string (FONT);
* pango_layout_set_font_description (layout, desc);
* pango_font_description_free (desc);
*
* // Draw the layout N_WORDS times in a circle
* for (i = 0; i < N_WORDS; i++)
* {
* double red, green, blue;
* double angle = 2 * G_PI * i / n_words;
*
* cairo_save (cr);
*
* // Gradient from red at angle == 60 to blue at angle == 300
* red = (1 + cos (angle - 60)) / 2;
* green = 0;
* blue = 1 - red;
*
* cairo_set_source_rgb (cr, red, green, blue);
* cairo_rotate (cr, angle);
*
* // Inform Pango to re-layout the text with the new transformation matrix
* pango_cairo_update_layout (cr, layout);
*
* pango_layout_get_size (layout, &width, &height);
*
* cairo_move_to (cr, - width / 2 / PANGO_SCALE, - DEFAULT_TEXT_RADIUS);
* pango_cairo_show_layout (cr, layout);
*
* cairo_restore (cr);
* }
*
* g_object_unref (layout);
* g_object_unref (context);
* ]|
*
* ## Output of the [example][rotated-example] above.
*
* ![](rotated-text.png)
*/
/* Get a clip region to draw only part of a layout. index_ranges
* contains alternating range starts/stops. The region is the
* region which contains the given ranges, i.e. if you draw with the

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@ -29,23 +29,24 @@
/**
* SECTION:regions
* SECTION:gdkregion
* @Short_description: Simple graphical data type
* @Title: GdkRectangle
*
* GDK provides a #GdkRectangle data type for representing rectangles.
* Together with Cairos #cairo_region_t data type, these are the central
* GDK provides a `GdkRectangle` data type for representing rectangles.
* Together with Cairos `cairo_region_t` data type, these are the central
* types for representing sets of pixels.
*
* A #GdkRectangle represents the position and size of a rectangle.
*
* The intersection of two rectangles can be computed with
* gdk_rectangle_intersect(). To find the union of two rectangles use
* gdk_rectangle_union().
* [method@Gdk.Rectangle.intersect]; to find the union of two rectangles use
* [method@Gdk.Rectangle.union].
*
* #cairo_region_t is usually used for managing clipping of graphical
* operations.
* The `cairo_region_t` type provided by Cairo is usually used for managing
* non-rectangular clipping of graphical operations.
*
* The graphene library has a number of other data types for regions and
* The Graphene library has a number of other data types for regions and
* volumes in 2D and 3D.
*/

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@ -31,7 +31,7 @@
#include <math.h>
/**
* SECTION:rgba_colors
* SECTION:gdkrgba
* @Title: GdkRGBA
* @Short_description: RGBA colors
*

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@ -38,40 +38,6 @@
#include "gdkmacossurface-private.h"
#include "gdkmacosutils-private.h"
/**
* SECTION:macos_interaction
* @Short_description: macOS backend-specific functions
* @Title: macOS Interaction
* @Include: gdk/macos/gdkmacos.h
*
* The functions in this section are specific to the GDK macOS backend.
* To use them, you need to include the `<gdk/macos/gdkmacos.h>` header and
* use the macOS-specific pkg-config `gtk4-macos` file to build your
* application.
*
* To make your code compile with other GDK backends, guard backend-specific
* calls by an ifdef as follows. Since GDK may be built with multiple
* backends, you should also check for the backend that is in use (e.g. by
* using the GDK_IS_MACOS_DISPLAY() macro).
* |[<!-- language="C" -->
* #ifdef GDK_WINDOWING_MACOS
* if (GDK_IS_MACOS_DISPLAY (display))
* {
* // make macOS-specific calls here
* }
* else
* #endif
* #ifdef GDK_WINDOWING_X11
* if (GDK_IS_X11_DISPLAY (display))
* {
* // make X11-specific calls here
* }
* else
* #endif
* g_error ("Unsupported GDK backend");
* ]|
*/
G_DEFINE_TYPE (GdkMacosDisplay, gdk_macos_display, GDK_TYPE_DISPLAY)
#define EVENT_MAP_MAX_SIZE 10

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@ -58,40 +58,6 @@
#include "gdk/gdk-private.h"
/**
* SECTION:wayland_interaction
* @Short_description: Wayland backend-specific functions
* @Title: Wayland Interaction
* @Include: gdk/wayland/gdkwayland.h
*
* The functions in this section are specific to the GDK Wayland backend.
* To use them, you need to include the `<gdk/wayland/gdkwayland.h>` header and
* use the Wayland-specific pkg-config `gtk4-wayland` file to build your
* application.
*
* To make your code compile with other GDK backends, guard backend-specific
* calls by an ifdef as follows. Since GDK may be built with multiple
* backends, you should also check for the backend that is in use (e.g. by
* using the GDK_IS_WAYLAND_DISPLAY() macro).
* |[<!-- language="C" -->
* #ifdef GDK_WINDOWING_WAYLAND
* if (GDK_IS_WAYLAND_DISPLAY (display))
* {
* // make Wayland-specific calls here
* }
* else
* #endif
* #ifdef GDK_WINDOWING_X11
* if (GDK_IS_X11_DISPLAY (display))
* {
* // make X11-specific calls here
* }
* else
* #endif
* g_error ("Unsupported GDK backend");
* ]|
*/
#define MIN_SYSTEM_BELL_DELAY_MS 20
#define GTK_SHELL1_VERSION 4

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@ -46,39 +46,6 @@
#include <X11/XKBlib.h>
#endif
/**
* SECTION:x_interaction
* @Short_description: X backend-specific functions
* @Title: X Window System Interaction
* @Include: gdk/x11/gdkx.h
*
* The functions in this section are specific to the GDK X11 backend.
* To use them, you need to include the `<gdk/x11/gdkx.h>` header and use
* the X11-specific pkg-config file `gtk4-x11` to build your application.
*
* To make your code compile with other GDK backends, guard backend-specific
* calls by an ifdef as follows. Since GDK may be built with multiple
* backends, you should also check for the backend that is in use (e.g. by
* using the GDK_IS_X11_DISPLAY() macro).
* |[
* #ifdef GDK_WINDOWING_X11
* if (GDK_IS_X11_DISPLAY (display))
* {
* // make X11-specific calls here
* }
* else
* #endif
* #ifdef GDK_WINDOWING_MACOS
* if (GDK_IS_MACOS_DISPLAY (display))
* {
* // make MacOS-specific calls here
* }
* else
* #endif
* g_error ("Unsupported GDK backend");
* ]|
*/
/* non-GDK previous error handler */
typedef int (*GdkXErrorHandler) (Display *, XErrorEvent *);
static GdkXErrorHandler _gdk_old_error_handler;