forked from AuroraMiddleware/gtk
Should now handle all formats, slow routine used where optimised
ones can't be. 1999-12-09 Michael Zucchi <zucchi@zedzone.mmc.com.au> * gdk-pixbuf/gdk-pixbuf-drawable.c (convert_real_slow): New function - should convert ANY visual/data format properly, but it aint fast. Used as a fallback when an optimised routine wont match. (rgbconvert): Do very specific tests on the data format to verify properly if the optimised version will do, otherwise use the fallback function for all other data formats.
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@ -4,6 +4,12 @@
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Filled in body of function.
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(rgbconvert): Added GdkColormap parameter, and to all conversion
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functions also.
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(convert_real_slow): New function - should convert ANY visual/data
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format properly, but it aint fast. Used as a fallback when an
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optimised routine wont match.
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(rgbconvert): Do very specific tests on the data format to verify
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properly if the optimised version will do, otherwise use the
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fallback function for all other data formats.
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* gdk-pixbuf/Makefile.am: Re-enabled building of
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textpixbuf-drawable.
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@ -836,6 +836,69 @@ rgb888msb (GdkImage *image, art_u8 *pixels, int rowstride, GdkColormap *colormap
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}
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}
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/*
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This should work correctly with any display/any endianness, but will probably
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run quite slow
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*/
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static void
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convert_real_slow (GdkImage *image, art_u8 *pixels, int rowstride, GdkColormap *cmap, int alpha)
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{
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int xx, yy;
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int width, height;
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int bpl;
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unsigned char *srow = image->mem, *orow = pixels;
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unsigned char *s;
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unsigned char *o;
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guint32 pixel;
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GdkVisual *v;
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width = image->width;
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height = image->height;
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bpl = image->bpl;
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v = gdk_colormap_get_visual(cmap);
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d(printf("rgb mask/shift/prec = %x:%x:%x %d:%d:%d %d:%d:%d\n",
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v->red_mask, v->green_mask, v->blue_mask,
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v->red_shift, v->green_shift, v->blue_shift,
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v->red_prec, v->green_prec, v->blue_prec));
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for (yy = 0; yy < height; yy++) {
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s = srow;
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o = orow;
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for (xx = 0; xx < width; xx++) {
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pixel = gdk_image_get_pixel(image, xx, yy);
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switch (v->type) {
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/* I assume this is right for static & greyscale's too? */
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case GDK_VISUAL_STATIC_GRAY:
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case GDK_VISUAL_GRAYSCALE:
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case GDK_VISUAL_STATIC_COLOR:
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case GDK_VISUAL_PSEUDO_COLOR:
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*o++ = cmap->colors[pixel].red;
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*o++ = cmap->colors[pixel].green;
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*o++ = cmap->colors[pixel].blue;
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break;
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case GDK_VISUAL_TRUE_COLOR:
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/* this is odd because it must sometimes shift left (otherwise
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i'd just shift >> *_shift - 8 + *_prec), so this logic
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should work for all bit sizes/shifts/etc */
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*o++ = ((pixel & v->red_mask) << (32 - v->red_shift - v->red_prec)) >> 24;
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*o++ = ((pixel & v->green_mask) << (32 - v->green_shift - v->green_prec)) >> 24;
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*o++ = ((pixel & v->blue_mask) << (32 - v->blue_shift - v->blue_prec)) >> 24;
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break;
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case GDK_VISUAL_DIRECT_COLOR:
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*o++ = cmap->colors[((pixel & v->red_mask) << (32 - v->red_shift - v->red_prec)) >> 24].red;
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*o++ = cmap->colors[((pixel & v->green_mask) << (32 - v->green_shift - v->green_prec)) >> 24].green;
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*o++ = cmap->colors[((pixel & v->blue_mask) << (32 - v->blue_shift - v->blue_prec)) >> 24].blue;
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break;
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}
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if (alpha)
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*o++ = 0xff;
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}
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srow += bpl;
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orow += rowstride;
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}
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}
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typedef void (* cfunc) (GdkImage *image, art_u8 *pixels, int rowstride, GdkColormap *cmap);
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static cfunc convert_map[] = {
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@ -848,38 +911,69 @@ static cfunc convert_map[] = {
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/*
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perform actual conversion
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If we can, try and use the optimised code versions, but as a default
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fallback, and always for direct colour, use the generic/slow but complete
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conversion function.
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*/
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static void
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rgbconvert (GdkImage *image, art_u8 *pixels, int rowstride, int alpha, GdkColormap *cmap)
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{
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int index = (image->byte_order == GDK_MSB_FIRST) | (alpha != 0) << 1;
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int bank=0;
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int bank=5; /* default fallback converter */
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GdkVisual *v = gdk_colormap_get_visual(cmap);
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switch (image->depth) {
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case 1:
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bank = 0;
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d(printf("masks = %x:%x:%x\n", v->red_mask, v->green_mask, v->blue_mask));
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d(printf("image depth = %d, bpp = %d\n", image->depth, image->bpp));
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switch (v->type) {
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/* I assume this is right for static & greyscale's too? */
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case GDK_VISUAL_STATIC_GRAY:
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case GDK_VISUAL_GRAYSCALE:
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case GDK_VISUAL_STATIC_COLOR:
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case GDK_VISUAL_PSEUDO_COLOR:
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switch (image->bpp) {
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case 1:
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bank = 0;
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break;
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case 8:
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bank = 1;
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break;
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}
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break;
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case 8:
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bank = 1;
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case GDK_VISUAL_TRUE_COLOR:
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switch (image->depth) {
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case 15:
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if (v->red_mask == 0x7c00 && v->green_mask == 0x3e0 && v->blue_mask == 0x1f
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&& image->bpp == 16)
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bank = 2;
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break;
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case 16:
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if (v->red_mask == 0xf800 && v->green_mask == 0x7e0 && v->blue_mask == 0x1f
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&& image->bpp == 16)
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bank = 3;
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break;
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case 24:
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case 32:
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if (v->red_mask == 0xff0000 && v->green_mask == 0xff00 && v->blue_mask == 0xff
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&& image->bpp == 32)
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bank = 4;
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break;
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}
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break;
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case 15:
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bank = 2;
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break;
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case 16:
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bank = 3;
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break;
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case 24:
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case 32:
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bank = 4;
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case GDK_VISUAL_DIRECT_COLOR:
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/* always use the slow version */
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break;
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}
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index |= bank << 2;
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(* convert_map[index]) (image, pixels, rowstride, cmap);
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d(printf("converting using conversion function in bank %d\n", bank));
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if (bank==5) {
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convert_real_slow(image, pixels, rowstride, cmap, alpha);
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} else {
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index |= bank << 2;
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(* convert_map[index]) (image, pixels, rowstride, cmap);
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}
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}
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