gl renderer: Sprinkle some const around

This commit is contained in:
Timm Bäder 2019-12-30 12:59:01 +01:00
parent c38c5c4ce1
commit 76795ffba9

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@ -665,10 +665,10 @@ render_text_node (GskGLRenderer *self,
const float text_scale = ops_get_scale (builder); const float text_scale = ops_get_scale (builder);
const graphene_point_t *offset = gsk_text_node_get_offset (node); const graphene_point_t *offset = gsk_text_node_get_offset (node);
const guint num_glyphs = gsk_text_node_get_num_glyphs (node); const guint num_glyphs = gsk_text_node_get_num_glyphs (node);
const float x = offset->x + builder->dx;
const float y = offset->y + builder->dy;
int i; int i;
int x_position = 0; int x_position = 0;
float x = offset->x + builder->dx;
float y = offset->y + builder->dy;
GlyphCacheKey lookup; GlyphCacheKey lookup;
/* If the font has color glyphs, we don't need to recolor anything */ /* If the font has color glyphs, we don't need to recolor anything */