forked from AuroraMiddleware/gtk
gl renderer: Handle blur nodes with invisible children
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@ -1446,6 +1446,9 @@ render_blur_node (GskGLRenderer *self,
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GskRenderNode *child = gsk_blur_node_get_child (node);
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TextureRegion blurred_region;
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if (node_is_invisible (child))
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return;
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if (blur_radius <= 0)
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{
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gsk_gl_renderer_add_render_ops (self, child, builder);
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