diff --git a/gdk/gdkgl.c b/gdk/gdkgl.c index dcaae81f3b..6ea045b9b0 100644 --- a/gdk/gdkgl.c +++ b/gdk/gdkgl.c @@ -348,7 +348,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr, paint_data = gdk_gl_context_get_paint_data (paint_context); if (paint_data->tmp_framebuffer == 0) - glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer); + glGenFramebuffers (1, &paint_data->tmp_framebuffer); if (source_type == GL_RENDERBUFFER) { @@ -390,19 +390,19 @@ gdk_cairo_draw_from_gl (cairo_t *cr, cairo_surface_set_device_scale (image, buffer_scale, buffer_scale); framebuffer = paint_data->tmp_framebuffer; - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer); + glBindFramebuffer (GL_FRAMEBUFFER, framebuffer); if (source_type == GL_RENDERBUFFER) { /* Create a framebuffer with the source renderbuffer and make it the current target for reads */ - glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, source); + glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, source); } else { - glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, source, 0); + glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, source, 0); } glPixelStorei (GL_PACK_ALIGNMENT, 4); @@ -418,7 +418,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr, glPixelStorei (GL_PACK_ROW_LENGTH, 0); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer (GL_FRAMEBUFFER, 0); cairo_surface_mark_dirty (image); diff --git a/gtk/gtkglarea.c b/gtk/gtkglarea.c index c91cc1e427..107e0940ff 100644 --- a/gtk/gtkglarea.c +++ b/gtk/gtkglarea.c @@ -366,17 +366,17 @@ gtk_gl_area_ensure_buffers (GtkGLArea *area) priv->have_buffers = TRUE; - glGenFramebuffersEXT (1, &priv->frame_buffer); + glGenFramebuffers (1, &priv->frame_buffer); if ((priv->has_depth_buffer || priv->has_stencil_buffer)) { if (priv->depth_stencil_buffer == 0) - glGenRenderbuffersEXT (1, &priv->depth_stencil_buffer); + glGenRenderbuffers (1, &priv->depth_stencil_buffer); } else if (priv->depth_stencil_buffer != 0) { /* Delete old depth/stencil buffer */ - glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer); + glDeleteRenderbuffers (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } @@ -549,20 +549,20 @@ gtk_gl_area_attach_buffers (GtkGLArea *area) else if (priv->needs_resize) gtk_gl_area_allocate_buffers (area); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->frame_buffer); + glBindFramebuffer (GL_FRAMEBUFFER, priv->frame_buffer); if (priv->texture != NULL) - glFramebufferTexture2D (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, priv->texture->id, 0); if (priv->depth_stencil_buffer) { if (priv->has_depth_buffer) - glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer); + glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, priv->depth_stencil_buffer); if (priv->has_stencil_buffer) - glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer); + glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, + GL_RENDERBUFFER, priv->depth_stencil_buffer); } } @@ -578,14 +578,14 @@ gtk_gl_area_delete_buffers (GtkGLArea *area) if (priv->depth_stencil_buffer != 0) { - glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer); + glDeleteRenderbuffers (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } if (priv->frame_buffer != 0) { - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT (1, &priv->frame_buffer); + glBindFramebuffer (GL_FRAMEBUFFER, 0); + glDeleteFramebuffers (1, &priv->frame_buffer); priv->frame_buffer = 0; } } @@ -716,8 +716,8 @@ gtk_gl_area_snapshot (GtkWidget *widget, else glDisable (GL_DEPTH_TEST); - status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); - if (status == GL_FRAMEBUFFER_COMPLETE_EXT) + status = glCheckFramebufferStatus (GL_FRAMEBUFFER); + if (status == GL_FRAMEBUFFER_COMPLETE) { Texture *texture;