forked from AuroraMiddleware/gtk
gdkglcontext-win32.c: Fix Resizing and moving
We preiously did not apply the resizes and moves as they were previously only done in the Cairo drawing context on Win32. Fix this by applying this too in the GL drawing context.
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3a56da60dd
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@ -166,6 +166,27 @@ gdk_win32_gl_context_begin_frame (GdkDrawContext *draw_context,
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{
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GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
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GdkSurface *surface;
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GdkSurfaceImplWin32 *impl;
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RECT queued_window_rect;
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surface = gdk_gl_context_get_surface (context);
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impl = GDK_SURFACE_IMPL_WIN32 (surface->impl);
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gdk_win32_surface_get_queued_window_rect (surface,
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gdk_surface_get_scale_factor (surface),
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&queued_window_rect);
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/* Apply queued resizes GL windows before painting them
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* (we paint on the window DC directly, it must have the right size).
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* Due to some poorly-understood issue delayed
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* resizing of double-buffered windows can produce weird
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* artefacts, so these are also resized before we paint.
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*/
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if (impl->drag_move_resize_context.native_move_resize_pending)
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{
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impl->drag_move_resize_context.native_move_resize_pending = FALSE;
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gdk_win32_surface_apply_queued_move_resize (surface, queued_window_rect);
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}
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->begin_frame (draw_context, update_area);
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if (gdk_gl_context_get_shared_context (context))
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@ -176,7 +197,6 @@ gdk_win32_gl_context_begin_frame (GdkDrawContext *draw_context,
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/* If nothing else is known, repaint everything so that the back
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buffer is fully up-to-date for the swapbuffer */
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surface = gdk_gl_context_get_surface (context);
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cairo_region_union_rectangle (update_area, &(GdkRectangle) {
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0, 0,
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gdk_surface_get_width (surface),
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