forked from AuroraMiddleware/gtk
gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there. gdk_draw_context_begin_frame_full() has been added so renderers can make use of it.
This commit is contained in:
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bc7c0d05f8
commit
7ede468849
@ -34,6 +34,7 @@ gdk_broadway_cairo_context_dispose (GObject *object)
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static void
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gdk_broadway_cairo_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkBroadwayCairoContext *self = GDK_BROADWAY_CAIRO_CONTEXT (draw_context);
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@ -34,6 +34,7 @@ gdk_broadway_draw_context_dispose (GObject *object)
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static void
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gdk_broadway_draw_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkBroadwayDrawContext *self = GDK_BROADWAY_DRAW_CONTEXT (draw_context);
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@ -307,11 +307,39 @@ void
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gdk_draw_context_begin_frame (GdkDrawContext *context,
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const cairo_region_t *region)
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{
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GdkDrawContextPrivate *priv = gdk_draw_context_get_instance_private (context);
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g_return_if_fail (GDK_IS_DRAW_CONTEXT (context));
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g_return_if_fail (region != NULL);
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gdk_draw_context_begin_frame_full (context, FALSE, region);
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}
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/*
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* @request_hdr: %TRUE to request high dynamic range.
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*
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* If HDR is requested, GDK will see about providing a rendering target
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* that supports high dynamic range. Typically this means a target supporting
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* 16bit floating point pixels, but that is not guaranteed.
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*
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* This is only a request and if the GDK backend does not support HDR rendering
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* or does not consider it worthwhile, it may choose to not honor the request.
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* It may also choose to provide HDR even if it was not requested.
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* Typically the steps undertaken by a backend are:
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* 1. Check if HDR is supported by this drawing backend.
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* 2. Check if the compositor supports HDR.
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* 3. Check if the compositor prefers SDR. This is usually the case when the attached
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* monitors do not support HDR content or when the system is resource constrained.
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* In either of those cases, the context will usually choose to not honor the request.
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*
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* The rendering code must be able to deal with HDR and SDR content, no matter if HDR
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* was requested. The request is only a hint and GDK is free to choose.
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*/
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void
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gdk_draw_context_begin_frame_full (GdkDrawContext *context,
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gboolean request_hdr,
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const cairo_region_t *region)
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{
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GdkDrawContextPrivate *priv = gdk_draw_context_get_instance_private (context);
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if (GDK_SURFACE_DESTROYED (priv->surface))
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return;
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@ -336,7 +364,7 @@ gdk_draw_context_begin_frame (GdkDrawContext *context,
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priv->frame_region = cairo_region_copy (region);
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priv->surface->paint_context = g_object_ref (context);
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GDK_DRAW_CONTEXT_GET_CLASS (context)->begin_frame (context, priv->frame_region);
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GDK_DRAW_CONTEXT_GET_CLASS (context)->begin_frame (context, request_hdr, priv->frame_region);
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}
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#ifdef HAVE_SYSPROF
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@ -41,6 +41,7 @@ struct _GdkDrawContextClass
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GObjectClass parent_class;
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void (* begin_frame) (GdkDrawContext *context,
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gboolean request_hdr,
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cairo_region_t *update_area);
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void (* end_frame) (GdkDrawContext *context,
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cairo_region_t *painted);
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@ -49,6 +50,9 @@ struct _GdkDrawContextClass
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void gdk_draw_context_surface_resized (GdkDrawContext *context);
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void gdk_draw_context_begin_frame_full (GdkDrawContext *context,
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gboolean request_hdr,
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const cairo_region_t *region);
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G_END_DECLS
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#endif /* __GDK__DRAW_CONTEXT_PRIVATE__ */
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@ -629,6 +629,7 @@ gdk_gl_context_real_make_current (GdkGLContext *context,
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static void
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gdk_gl_context_real_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
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@ -425,6 +425,7 @@ device_supports_incremental_present (VkPhysicalDevice device)
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static void
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gdk_vulkan_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkVulkanContext *context = GDK_VULKAN_CONTEXT (draw_context);
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@ -82,6 +82,7 @@ _gdk_macos_cairo_context_cairo_create (GdkCairoContext *cairo_context)
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static void
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_gdk_macos_cairo_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkMacosCairoContext *self = (GdkMacosCairoContext *)draw_context;
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@ -291,6 +291,7 @@ opaque_region_covers_surface (GdkMacosGLContext *self)
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static void
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gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
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gboolean request_hdr,
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cairo_region_t *painted)
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{
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GdkMacosGLContext *self = (GdkMacosGLContext *)context;
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@ -344,7 +345,7 @@ gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
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[self->gl_context update];
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}
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, painted);
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GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, request_hdr, painted);
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if (!self->is_attached)
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{
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@ -144,6 +144,7 @@ gdk_wayland_cairo_context_create_surface (GdkWaylandCairoContext *self)
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static void
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gdk_wayland_cairo_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkWaylandCairoContext *self = GDK_WAYLAND_CAIRO_CONTEXT (draw_context);
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@ -47,11 +47,12 @@ G_DEFINE_TYPE (GdkWaylandGLContext, gdk_wayland_gl_context, GDK_TYPE_GL_CONTEXT)
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static void
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gdk_wayland_gl_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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gdk_wayland_surface_ensure_wl_egl_window (gdk_draw_context_get_surface (draw_context));
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GDK_DRAW_CONTEXT_CLASS (gdk_wayland_gl_context_parent_class)->begin_frame (draw_context, region);
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GDK_DRAW_CONTEXT_CLASS (gdk_wayland_gl_context_parent_class)->begin_frame (draw_context, request_hdr, region);
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glDrawBuffers (1, (GLenum[1]) { GL_BACK });
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}
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@ -53,6 +53,7 @@ create_cairo_surface_for_surface (GdkSurface *surface,
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static void
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gdk_win32_cairo_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkWin32CairoContext *self = GDK_WIN32_CAIRO_CONTEXT (draw_context);
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@ -471,16 +471,12 @@ gdk_win32_gl_context_egl_make_current (GdkGLContext *context,
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static void
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gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *update_area)
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{
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GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
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GdkSurface *surface;
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surface = gdk_gl_context_get_surface (context);
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gdk_win32_surface_handle_queued_move_resize (draw_context);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, update_area);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, request_hdr, update_area);
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}
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static void
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@ -118,11 +118,12 @@ gdk_win32_gl_context_wgl_end_frame (GdkDrawContext *draw_context,
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static void
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gdk_win32_gl_context_wgl_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *update_area)
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{
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gdk_win32_surface_handle_queued_move_resize (draw_context);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_wgl_parent_class)->begin_frame (draw_context, update_area);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_wgl_parent_class)->begin_frame (draw_context, request_hdr, update_area);
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}
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static int
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@ -68,11 +68,12 @@ gdk_win32_vulkan_context_create_surface (GdkVulkanContext *context,
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static void
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gdk_win32_vulkan_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *update_area)
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{
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gdk_win32_surface_handle_queued_move_resize (draw_context);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_vulkan_context_parent_class)->begin_frame (draw_context, update_area);
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GDK_DRAW_CONTEXT_CLASS (gdk_win32_vulkan_context_parent_class)->begin_frame (draw_context, request_hdr, update_area);
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}
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static void
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@ -55,6 +55,7 @@ create_cairo_surface_for_surface (GdkSurface *surface)
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static void
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gdk_x11_cairo_context_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GdkX11CairoContext *self = GDK_X11_CAIRO_CONTEXT (draw_context);
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@ -61,9 +61,10 @@ gdk_x11_display_get_egl_display (GdkDisplay *display)
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static void
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gdk_x11_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
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gboolean request_hdr,
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cairo_region_t *region)
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{
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GDK_DRAW_CONTEXT_CLASS (gdk_x11_gl_context_egl_parent_class)->begin_frame (draw_context, region);
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GDK_DRAW_CONTEXT_CLASS (gdk_x11_gl_context_egl_parent_class)->begin_frame (draw_context, request_hdr, region);
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glDrawBuffers (1, (GLenum[1]) { GL_BACK });
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}
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