forked from AuroraMiddleware/gtk
gsk: Don't use wildcards
Explicitly list all the shaders, so new ones get picked up properly and cause the resource file to be regenerated (due to Makefile.am changing).
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@ -56,7 +56,30 @@ gsk_private_vulkan_source_c = \
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gskvulkanrenderpass.c \
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gskvulkanshader.c
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gsk_private_vulkan_shaders = \
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resources/vulkan/*.glsl
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resources/vulkan/blend-clip.frag.glsl \
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resources/vulkan/blend-clip-rounded.frag.glsl \
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resources/vulkan/blend-clip-rounded.vert.glsl \
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resources/vulkan/blend-clip.vert.glsl \
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resources/vulkan/blend.frag.glsl \
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resources/vulkan/blend.vert.glsl \
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resources/vulkan/color-clip.frag.glsl \
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resources/vulkan/color-clip-rounded.frag.glsl \
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resources/vulkan/color-clip-rounded.vert.glsl \
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resources/vulkan/color-clip.vert.glsl \
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resources/vulkan/color.frag.glsl \
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resources/vulkan/color.vert.glsl \
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resources/vulkan/color-matrix-clip.frag.glsl \
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resources/vulkan/color-matrix-clip-rounded.frag.glsl \
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resources/vulkan/color-matrix-clip-rounded.vert.glsl \
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resources/vulkan/color-matrix-clip.vert.glsl \
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resources/vulkan/color-matrix.frag.glsl \
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resources/vulkan/color-matrix.vert.glsl \
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resources/vulkan/linear-clip.frag.glsl \
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resources/vulkan/linear-clip-rounded.frag.glsl \
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resources/vulkan/linear-clip-rounded.vert.glsl \
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resources/vulkan/linear-clip.vert.glsl \
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resources/vulkan/linear.frag.glsl \
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resources/vulkan/linear.vert.glsl
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gsk_private_vulkan_compiled_shaders = \
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$(gsk_private_vulkan_shaders:.glsl=.spv)
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endif
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@ -84,7 +107,16 @@ gsk_private_source_h = \
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gskshaderbuilderprivate.h \
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gsktextureprivate.h
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gsk_private_source_shaders = \
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resources/glsl/*.glsl
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resources/glsl/blend.fs.glsl \
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resources/glsl/blend.vs.glsl \
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resources/glsl/blit.fs.glsl \
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resources/glsl/blit.vs.glsl \
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resources/glsl/es2_common.fs.glsl \
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resources/glsl/es2_common.vs.glsl \
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resources/glsl/gl3_common.fs.glsl \
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resources/glsl/gl3_common.vs.glsl \
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resources/glsl/gl_common.fs.glsl \
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resources/glsl/gl_common.vs.glsl
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gsk_public_source_c = \
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gskrenderer.c \
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gskrendernode.c \
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