forked from AuroraMiddleware/gtk
dnd demo: Make the transform code a bit more idiomatic
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@ -113,12 +113,9 @@ apply_transform (CanvasItem *item)
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y = gtk_widget_get_allocated_height (item->label) / 2.0;
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item->r = sqrt (x*x + y*y);
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transform = gsk_transform_translate (
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gsk_transform_rotate (
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gsk_transform_translate (NULL,
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&(graphene_point_t) { item->r, item->r }),
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item->angle + item->delta),
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&(graphene_point_t) { - x, - y });
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transform = gsk_transform_translate (NULL, &(graphene_point_t) { item->r, item->r });
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transform = gsk_transform_rotate (transform, item->angle + item->delta);
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transform = gsk_transform_translate (transform, &(graphene_point_t) { -x, -y });
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gtk_fixed_set_child_transform (GTK_FIXED (item->fixed), item->label, transform);
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gsk_transform_unref (transform);
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