inspector/general.c: Check whether GL context supports WGL

We may well be using an EGL context that does not support Desktop (W)GL on
Windows, such as in the case of using libANGLE.  So, check whether WGL is
supported for this running instance before trying to query WGL extensions.

This will get rid of warning messages from libepoxy.
This commit is contained in:
Chun-wei Fan 2022-03-30 10:23:49 +08:00
parent 04c9c6b428
commit 89d87e3482

View File

@ -45,12 +45,12 @@
#ifdef GDK_WINDOWING_WIN32
#include "win32/gdkwin32.h"
#include "gdkglcontextprivate.h"
#include <epoxy/wgl.h>
#endif
#ifdef GDK_WIN32_ENABLE_EGL
#include <epoxy/egl.h>
#endif
#endif
#ifdef GDK_WINDOWING_MACOS
#include "macos/gdkmacos.h"
@ -387,7 +387,8 @@ init_gl (GtkInspectorGeneral *gen)
else
#endif
#ifdef GDK_WINDOWING_WIN32
if (GDK_IS_WIN32_DISPLAY (gen->display))
if (GDK_IS_WIN32_DISPLAY (gen->display) &&
gdk_gl_backend_can_be_used (GDK_GL_WGL, NULL))
{
int gl_version;
char *version;