forked from AuroraMiddleware/gtk
gl renderer: print fragment shader info
It was logged twice the vertex shader info, instead
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8af0d4b51f
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8c61038b9f
@ -224,7 +224,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
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goto out;
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}
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print_shader_info ("Fragment shader", vertex_id, resource_path);
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print_shader_info ("Fragment shader", fragment_id, resource_path);
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program_id = glCreateProgram ();
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glAttachShader (program_id, vertex_id);
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