gsk: Move shader resources

Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
This commit is contained in:
Matthias Clasen 2021-04-03 08:16:50 -04:00
parent ee63b84b6a
commit 900a4e4d31
117 changed files with 23 additions and 23 deletions

View File

@ -45,7 +45,7 @@ xml = '''<?xml version='1.0' encoding='UTF-8'?>
'''
for f in gl_source_shaders:
xml += ' <file alias=\'gl/{0}\'>resources/glsl/{0}</file>\n'.format(os.path.basename(f))
xml += ' <file alias=\'gl/{0}\'>gl/resources/{0}</file>\n'.format(os.path.basename(f))
xml += '\n'
@ -55,12 +55,12 @@ for f in ngl_source_shaders:
xml += '\n'
for f in vulkan_compiled_shaders:
xml += ' <file alias=\'vulkan/{0}\'>resources/vulkan/{0}</file>\n'.format(os.path.basename(f))
xml += ' <file alias=\'vulkan/{0}\'>vulkan/resources/{0}</file>\n'.format(os.path.basename(f))
xml += '\n'
for f in vulkan_shaders:
xml += ' <file alias=\'vulkan/{0}\'>resources/vulkan/{0}</file>\n'.format(os.path.basename(f))
xml += ' <file alias=\'vulkan/{0}\'>vulkan/resources/{0}</file>\n'.format(os.path.basename(f))
xml += '''
</gresource>

View File

@ -1,23 +1,23 @@
gsk_private_gl_shaders = [
'resources/glsl/preamble.glsl',
'resources/glsl/preamble.fs.glsl',
'resources/glsl/preamble.vs.glsl',
'resources/glsl/border.glsl',
'resources/glsl/blit.glsl',
'resources/glsl/coloring.glsl',
'resources/glsl/color.glsl',
'resources/glsl/linear_gradient.glsl',
'resources/glsl/radial_gradient.glsl',
'resources/glsl/conic_gradient.glsl',
'resources/glsl/color_matrix.glsl',
'resources/glsl/blur.glsl',
'resources/glsl/inset_shadow.glsl',
'resources/glsl/outset_shadow.glsl',
'resources/glsl/unblurred_outset_shadow.glsl',
'resources/glsl/cross_fade.glsl',
'resources/glsl/blend.glsl',
'resources/glsl/repeat.glsl',
'resources/glsl/custom.glsl',
'gl/resources/preamble.glsl',
'gl/resources/preamble.fs.glsl',
'gl/resources/preamble.vs.glsl',
'gl/resources/border.glsl',
'gl/resources/blit.glsl',
'gl/resources/coloring.glsl',
'gl/resources/color.glsl',
'gl/resources/linear_gradient.glsl',
'gl/resources/radial_gradient.glsl',
'gl/resources/conic_gradient.glsl',
'gl/resources/color_matrix.glsl',
'gl/resources/blur.glsl',
'gl/resources/inset_shadow.glsl',
'gl/resources/outset_shadow.glsl',
'gl/resources/unblurred_outset_shadow.glsl',
'gl/resources/cross_fade.glsl',
'gl/resources/blend.glsl',
'gl/resources/repeat.glsl',
'gl/resources/custom.glsl',
]
gsk_private_ngl_shaders = [
@ -158,7 +158,7 @@ if have_vulkan
'vulkan/gskvulkanshader.c',
])
subdir('resources/vulkan')
subdir('vulkan/resources')
endif # have_vulkan
if get_variable('broadway_enabled')

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