forked from AuroraMiddleware/gtk
gl renderer: Don't copy outset shadow node outline
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90199534e0
@ -1388,10 +1388,10 @@ render_unblurred_outset_shadow_node (GskGLRenderer *self,
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const GskQuadVertex *vertex_data)
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{
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const float scale = ops_get_scale (builder);
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const GskRoundedRect *outline = gsk_outset_shadow_node_peek_outline (node);
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const float spread = gsk_outset_shadow_node_get_spread (node);
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const float dx = gsk_outset_shadow_node_get_dx (node);
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const float dy = gsk_outset_shadow_node_get_dy (node);
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GskRoundedRect r = *gsk_outset_shadow_node_peek_outline (node);
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RenderOp *op;
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ops_set_program (builder, &self->unblurred_outset_shadow_program);
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@ -1399,7 +1399,7 @@ render_unblurred_outset_shadow_node (GskGLRenderer *self,
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rgba_to_float (gsk_outset_shadow_node_peek_color (node), op->unblurred_outset_shadow.color);
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rounded_rect_to_floats (self, builder,
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&r,
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outline,
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op->unblurred_outset_shadow.outline,
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op->unblurred_outset_shadow.corner_widths,
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op->unblurred_outset_shadow.corner_heights);
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