forked from AuroraMiddleware/gtk
gl backend: Avoid roundtripping via surface when updloading
Do custom uploads rather than using gdk_cairo_surface_upload_to_gl(), because this way we avoids a roundtrip (memcpy and possibly conversion) to the cairo image surface format.
This commit is contained in:
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c71921a6be
commit
90fc671ef8
@ -38,7 +38,7 @@ struct _GdkMemoryTextureClass
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G_DEFINE_TYPE (GdkMemoryTexture, gdk_memory_texture, GDK_TYPE_TEXTURE)
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static gsize
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gsize
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gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format)
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{
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switch (format)
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@ -31,6 +31,8 @@ G_BEGIN_DECLS
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#define GDK_MEMORY_CAIRO_FORMAT_ARGB32 GDK_MEMORY_DEFAULT
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gsize gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format);
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GdkMemoryFormat gdk_memory_texture_get_format (GdkMemoryTexture *self);
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const guchar * gdk_memory_texture_get_data (GdkMemoryTexture *self);
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gsize gdk_memory_texture_get_stride (GdkMemoryTexture *self);
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@ -7,6 +7,7 @@
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#include "gdk/gdkglcontextprivate.h"
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#include "gdk/gdktextureprivate.h"
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#include "gdk/gdkgltextureprivate.h"
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#include "gdkmemorytextureprivate.h"
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#include <gdk/gdk.h>
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#include <epoxy/gl.h>
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@ -58,6 +59,54 @@ struct _GskGLDriver
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G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
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static void
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upload_gdk_texture (GdkTexture *source_texture,
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int target,
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int x_offset,
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int y_offset,
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int width,
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int height)
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{
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cairo_surface_t *surface = NULL;
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GdkMemoryFormat data_format;
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const guchar *data;
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gsize data_stride;
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gsize bpp;
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g_return_if_fail (source_texture != NULL);
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g_return_if_fail (x_offset + width <= gdk_texture_get_width (source_texture));
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g_return_if_fail (y_offset + height <= gdk_texture_get_height (source_texture));
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/* Note: GdkGLTextures are already handled before we reach this and reused as-is */
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if (GDK_IS_MEMORY_TEXTURE (source_texture))
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{
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GdkMemoryTexture *memory_texture = GDK_MEMORY_TEXTURE (source_texture);
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data = gdk_memory_texture_get_data (memory_texture);
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data_format = gdk_memory_texture_get_format (memory_texture);
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data_stride = gdk_memory_texture_get_stride (memory_texture);
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}
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else
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{
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/* Fall back to downloading to a surface */
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surface = gdk_texture_download_surface (source_texture);
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cairo_surface_flush (surface);
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data = cairo_image_surface_get_data (surface);
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data_format = GDK_MEMORY_DEFAULT;
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data_stride = cairo_image_surface_get_stride (surface);
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}
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bpp = gdk_memory_format_bytes_per_pixel (data_format);
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gdk_gl_context_upload_texture (gdk_gl_context_get_current (),
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data + x_offset * bpp + y_offset * data_stride,
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width, height, data_stride,
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data_format, target);
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if (surface)
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cairo_surface_destroy (surface);
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}
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static Texture *
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texture_new (void)
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{
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@ -408,32 +457,15 @@ gsk_gl_driver_slice_texture (GskGLDriver *self,
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slices = g_new0 (TextureSlice, cols * rows);
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/* TODO: (Perf):
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* We still create a surface here, which should obviously be unnecessary
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* and we should eventually remove it and upload the data directly.
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*/
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for (col = 0; col < cols; col ++)
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{
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const int slice_width = MIN (max_texture_size, texture->width - x);
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const int stride = slice_width * 4;
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for (row = 0; row < rows; row ++)
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{
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const int slice_height = MIN (max_texture_size, texture->height - y);
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const int slice_index = (col * rows) + row;
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guchar *data;
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guint texture_id;
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cairo_surface_t *surface;
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data = g_malloc (sizeof (guchar) * stride * slice_height);
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gdk_texture_download_area (texture,
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&(GdkRectangle){x, y, slice_width, slice_height},
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data, stride);
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surface = cairo_image_surface_create_for_data (data,
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CAIRO_FORMAT_ARGB32,
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slice_width, slice_height,
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stride);
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glGenTextures (1, &texture_id);
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@ -442,7 +474,7 @@ gsk_gl_driver_slice_texture (GskGLDriver *self,
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#endif
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glBindTexture (GL_TEXTURE_2D, texture_id);
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gsk_gl_driver_set_texture_parameters (self, GL_NEAREST, GL_NEAREST);
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gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, slice_width, slice_height, NULL);
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upload_gdk_texture (texture, GL_TEXTURE_2D, x, y, slice_width, slice_height);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
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@ -451,9 +483,6 @@ gsk_gl_driver_slice_texture (GskGLDriver *self,
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slices[slice_index].rect = (GdkRectangle){x, y, slice_width, slice_height};
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slices[slice_index].texture_id = texture_id;
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g_free (data);
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cairo_surface_destroy (surface);
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y += slice_height;
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}
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@ -486,7 +515,8 @@ gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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int mag_filter)
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{
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Texture *t;
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cairo_surface_t *surface;
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GdkTexture *downloaded_texture = NULL;
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GdkTexture *source_texture;
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if (GDK_IS_GL_TEXTURE (texture))
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{
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@ -494,14 +524,20 @@ gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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if (texture_context != self->gl_context)
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{
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cairo_surface_t *surface;
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/* In this case, we have to temporarily make the texture's context the current one,
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* download its data into our context and then create a texture from it. */
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if (texture_context)
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gdk_gl_context_make_current (texture_context);
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surface = gdk_texture_download_surface (texture);
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downloaded_texture = gdk_texture_new_for_surface (surface);
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cairo_surface_destroy (surface);
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gdk_gl_context_make_current (self->gl_context);
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source_texture = downloaded_texture;
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}
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else
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{
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@ -519,7 +555,7 @@ gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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return t->texture_id;
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}
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surface = gdk_texture_download_surface (texture);
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source_texture = texture;
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}
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t = create_texture (self, gdk_texture_get_width (texture), gdk_texture_get_height (texture));
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@ -528,15 +564,16 @@ gsk_gl_driver_get_texture_for_texture (GskGLDriver *self,
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t->user = texture;
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gsk_gl_driver_bind_source_texture (self, t->texture_id);
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gsk_gl_driver_init_texture_with_surface (self,
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t->texture_id,
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surface,
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min_filter,
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mag_filter);
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gsk_gl_driver_init_texture (self,
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t->texture_id,
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source_texture,
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min_filter,
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mag_filter);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, t->texture_id,
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"GdkTexture<%p> %d", texture, t->texture_id);
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cairo_surface_destroy (surface);
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if (downloaded_texture)
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g_object_unref (downloaded_texture);
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return t->texture_id;
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}
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@ -769,11 +806,11 @@ filter_uses_mipmaps (int filter)
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}
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void
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gsk_gl_driver_init_texture_with_surface (GskGLDriver *self,
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int texture_id,
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cairo_surface_t *surface,
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int min_filter,
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int mag_filter)
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gsk_gl_driver_init_texture (GskGLDriver *self,
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int texture_id,
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GdkTexture *texture,
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int min_filter,
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int mag_filter)
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{
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Texture *t;
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@ -794,7 +831,7 @@ gsk_gl_driver_init_texture_with_surface (GskGLDriver *self,
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gsk_gl_driver_set_texture_parameters (self, min_filter, mag_filter);
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gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL);
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upload_gdk_texture (texture, GL_TEXTURE_2D, 0, 0, t->width, t->height);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
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@ -63,9 +63,9 @@ void gsk_gl_driver_init_texture_empty (GskGLDriver *driver
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int texture_id,
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int min_filter,
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int max_filter);
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void gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver,
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void gsk_gl_driver_init_texture (GskGLDriver *driver,
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int texture_id,
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cairo_surface_t *surface,
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GdkTexture *texture,
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int min_filter,
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int mag_filter);
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@ -564,6 +564,7 @@ render_fallback_node (GskGLRenderer *self,
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GskRenderNode *node,
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RenderOpBuilder *builder)
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{
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GdkTexture *texture;
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const float scale = ops_get_scale (builder);
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const int surface_width = ceilf (node->bounds.size.width * scale);
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const int surface_height = ceilf (node->bounds.size.height * scale);
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@ -645,15 +646,18 @@ render_fallback_node (GskGLRenderer *self,
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#endif
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cairo_destroy (cr);
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/* Upload the Cairo surface to a GL texture */
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texture_id = gsk_gl_driver_create_texture (self->gl_driver,
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surface_width,
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surface_height);
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gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
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gsk_gl_driver_init_texture_with_surface (self->gl_driver,
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texture_id,
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surface,
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GL_NEAREST, GL_NEAREST);
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texture = gdk_texture_new_for_surface (surface);
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gsk_gl_driver_init_texture (self->gl_driver,
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texture_id,
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texture,
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GL_NEAREST, GL_NEAREST);
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if (gdk_gl_context_has_debug (self->gl_context))
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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@ -661,6 +665,7 @@ render_fallback_node (GskGLRenderer *self,
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g_type_name_from_instance ((GTypeInstance *) node),
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texture_id);
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g_object_unref (texture);
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cairo_surface_destroy (surface);
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cairo_surface_destroy (rendered_surface);
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