forked from AuroraMiddleware/gtk
vulkan: Handle opacity nodes
Well, "handle" them actually. We still draw the node's child using Cairo, but we apply the opacity manually now.
This commit is contained in:
parent
d82e8bf3d6
commit
91741f6b63
@ -29,8 +29,9 @@ gsk_private_vulkan_source_h = \
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gskvulkanclipprivate.h \
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gskvulkancolorpipelineprivate.h \
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gskvulkancommandpoolprivate.h \
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gskvulkanlineargradientpipelineprivate.h \
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gskvulkaneffectpipelineprivate.h \
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gskvulkanimageprivate.h \
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gskvulkanlineargradientpipelineprivate.h \
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gskvulkanmemoryprivate.h \
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gskvulkanpipelineprivate.h \
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gskvulkanpushconstantsprivate.h \
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@ -44,6 +45,7 @@ gsk_private_vulkan_source_c = \
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gskvulkanclip.c \
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gskvulkancolorpipeline.c \
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gskvulkancommandpool.c \
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gskvulkaneffectpipeline.c \
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gskvulkanlineargradientpipeline.c \
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gskvulkanimage.c \
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gskvulkanmemory.c \
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129
gsk/gskvulkaneffectpipeline.c
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129
gsk/gskvulkaneffectpipeline.c
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@ -0,0 +1,129 @@
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#include "config.h"
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#include "gskvulkaneffectpipelineprivate.h"
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struct _GskVulkanEffectPipeline
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{
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GObject parent_instance;
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};
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typedef struct _GskVulkanEffectInstance GskVulkanEffectInstance;
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struct _GskVulkanEffectInstance
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{
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float rect[4];
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float tex_rect[4];
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float value;
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};
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G_DEFINE_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_effect_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
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{
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.binding = 0,
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.stride = sizeof (GskVulkanEffectInstance),
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.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
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}
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};
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static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = 0,
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, tex_rect),
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},
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{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, value),
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}
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};
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static const VkPipelineVertexInputStateCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
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.pVertexBindingDescriptions = vertexBindingDescriptions,
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.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
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.pVertexAttributeDescriptions = vertexInputAttributeDescription
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};
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return &info;
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}
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static void
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gsk_vulkan_effect_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanEffectPipeline *self = GSK_VULKAN_EFFECT_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_effect_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_effect_pipeline_class_init (GskVulkanEffectPipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_effect_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_effect_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_effect_pipeline_init (GskVulkanEffectPipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_effect_pipeline_new (GskVulkanPipelineLayout *layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_EFFECT_PIPELINE, layout, shader_name, render_pass);
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}
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gsize
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gsk_vulkan_effect_pipeline_count_vertex_data (GskVulkanEffectPipeline *pipeline)
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{
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return sizeof (GskVulkanEffectInstance);
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}
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void
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gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
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guchar *data,
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const graphene_rect_t *rect,
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float value)
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{
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GskVulkanEffectInstance *instance = (GskVulkanEffectInstance *) data;
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instance->rect[0] = rect->origin.x;
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instance->rect[1] = rect->origin.y;
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instance->rect[2] = rect->size.width;
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instance->rect[3] = rect->size.height;
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instance->tex_rect[0] = 0.0;
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instance->tex_rect[1] = 0.0;
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instance->tex_rect[2] = 1.0;
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instance->tex_rect[3] = 1.0;
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instance->value = value;
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}
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gsize
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gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6, n_commands,
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0, offset);
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return n_commands;
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}
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32
gsk/gskvulkaneffectpipelineprivate.h
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32
gsk/gskvulkaneffectpipelineprivate.h
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@ -0,0 +1,32 @@
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#ifndef __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanEffectPipelineLayout GskVulkanEffectPipelineLayout;
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#define GSK_TYPE_VULKAN_EFFECT_PIPELINE (gsk_vulkan_effect_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK, VULKAN_EFFECT_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_effect_pipeline_new (GskVulkanPipelineLayout *layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_effect_pipeline_count_vertex_data (GskVulkanEffectPipeline *pipeline);
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void gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
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guchar *data,
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const graphene_rect_t *rect,
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float value);
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gsize gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__ */
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@ -10,6 +10,7 @@
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkancolorpipelineprivate.h"
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#include "gskvulkaneffectpipelineprivate.h"
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#include "gskvulkanlineargradientpipelineprivate.h"
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#define ORTHO_NEAR_PLANE -10000
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@ -319,7 +320,10 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
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{ "color-clip-rounded", gsk_vulkan_color_pipeline_new },
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{ "linear", gsk_vulkan_linear_gradient_pipeline_new },
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{ "linear-clip", gsk_vulkan_linear_gradient_pipeline_new },
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{ "linear-clip-rounded", gsk_vulkan_linear_gradient_pipeline_new }
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{ "linear-clip-rounded", gsk_vulkan_linear_gradient_pipeline_new },
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{ "opacity", gsk_vulkan_effect_pipeline_new },
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{ "opacity-clip", gsk_vulkan_effect_pipeline_new },
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{ "opacity-clip-rounded", gsk_vulkan_effect_pipeline_new }
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};
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g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);
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@ -9,6 +9,7 @@
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkanclipprivate.h"
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#include "gskvulkancolorpipelineprivate.h"
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#include "gskvulkaneffectpipelineprivate.h"
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#include "gskvulkanlineargradientpipelineprivate.h"
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#include "gskvulkanimageprivate.h"
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#include "gskvulkanpushconstantsprivate.h"
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@ -27,6 +28,7 @@ typedef enum {
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GSK_VULKAN_OP_TEXTURE,
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GSK_VULKAN_OP_COLOR,
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GSK_VULKAN_OP_LINEAR_GRADIENT,
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GSK_VULKAN_OP_OPACITY,
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/* GskVulkanOpPushConstants */
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GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
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} GskVulkanOpType;
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@ -107,6 +109,12 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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case GSK_NOT_A_RENDER_NODE:
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g_assert_not_reached ();
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return;
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case GSK_BORDER_NODE:
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case GSK_INSET_SHADOW_NODE:
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case GSK_OUTSET_SHADOW_NODE:
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case GSK_SHADOW_NODE:
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case GSK_BLEND_NODE:
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case GSK_CROSS_FADE_NODE:
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default:
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FALLBACK ("Unsupported node '%s'\n", node->node_class->type_name);
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@ -161,6 +169,20 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_OPACITY_NODE:
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if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
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pipeline_type = GSK_VULKAN_PIPELINE_OPACITY;
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else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
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pipeline_type = GSK_VULKAN_PIPELINE_OPACITY_CLIP;
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else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
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pipeline_type = GSK_VULKAN_PIPELINE_OPACITY_CLIP_ROUNDED;
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else
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FALLBACK ("Opacity nodes can't deal with clip type %u\n", constants->clip.type);
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op.type = GSK_VULKAN_OP_OPACITY;
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op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_CONTAINER_NODE:
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{
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guint i;
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@ -276,6 +298,41 @@ gsk_vulkan_render_pass_add (GskVulkanRenderPass *self,
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gsk_vulkan_render_pass_add_node (self, render, &op.constants.constants, node);
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}
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static GskVulkanImage *
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gsk_vulkan_render_pass_get_node_as_texture (GskVulkanRenderPass *self,
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GskVulkanRender *render,
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GskVulkanUploader *uploader,
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GskRenderNode *node,
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const graphene_rect_t *bounds)
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{
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GskVulkanImage *result;
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cairo_surface_t *surface;
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cairo_t *cr;
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/* XXX: We could intersect bounds with clip bounds here */
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
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ceil (bounds->size.width),
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ceil (bounds->size.height));
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cr = cairo_create (surface);
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cairo_translate (cr, -bounds->origin.x, -bounds->origin.y);
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gsk_render_node_draw (node, cr);
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cairo_destroy (cr);
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result = gsk_vulkan_image_new_from_data (uploader,
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cairo_image_surface_get_data (surface),
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cairo_image_surface_get_width (surface),
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cairo_image_surface_get_height (surface),
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cairo_image_surface_get_stride (surface));
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cairo_surface_destroy (surface);
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gsk_vulkan_render_add_cleanup_image (render, result);
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return result;
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}
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static void
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gsk_vulkan_render_pass_upload_fallback (GskVulkanRenderPass *self,
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GskVulkanOpRender *op,
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@ -368,6 +425,18 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_OPACITY:
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{
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GskRenderNode *child = gsk_opacity_node_get_child (op->render.node);
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op->render.source = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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child,
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&child->bounds);
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_COLOR:
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@ -411,6 +480,11 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
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n_bytes += op->render.vertex_count;
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break;
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case GSK_VULKAN_OP_OPACITY:
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op->render.vertex_count = gsk_vulkan_effect_pipeline_count_vertex_data (GSK_VULKAN_EFFECT_PIPELINE (op->render.pipeline));
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n_bytes += op->render.vertex_count;
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -478,6 +552,18 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_OPACITY:
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{
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op->render.vertex_offset = offset + n_bytes;
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gsk_vulkan_effect_pipeline_collect_vertex_data (GSK_VULKAN_EFFECT_PIPELINE (op->render.pipeline),
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data + n_bytes + offset,
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&op->render.node->bounds,
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gsk_opacity_node_get_opacity (op->render.node));
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n_bytes += op->render.vertex_count;
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -508,6 +594,7 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
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case GSK_VULKAN_OP_FALLBACK_ROUNDED_CLIP:
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case GSK_VULKAN_OP_SURFACE:
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case GSK_VULKAN_OP_TEXTURE:
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case GSK_VULKAN_OP_OPACITY:
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op->render.descriptor_set_index = gsk_vulkan_render_reserve_descriptor_set (render, op->render.source);
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break;
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@ -577,6 +664,39 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
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current_draw_index, 1);
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break;
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case GSK_VULKAN_OP_OPACITY:
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if (current_pipeline != op->render.pipeline)
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{
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current_pipeline = op->render.pipeline;
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vkCmdBindPipeline (command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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gsk_vulkan_pipeline_get_pipeline (current_pipeline));
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vkCmdBindVertexBuffers (command_buffer,
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0,
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1,
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(VkBuffer[1]) {
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gsk_vulkan_buffer_get_buffer (vertex_buffer)
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},
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(VkDeviceSize[1]) { op->render.vertex_offset });
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current_draw_index = 0;
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}
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vkCmdBindDescriptorSets (command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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gsk_vulkan_pipeline_layout_get_pipeline_layout (layout),
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0,
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1,
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(VkDescriptorSet[1]) {
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gsk_vulkan_render_get_descriptor_set (render, op->render.descriptor_set_index)
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},
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0,
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NULL);
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current_draw_index += gsk_vulkan_effect_pipeline_draw (GSK_VULKAN_EFFECT_PIPELINE (current_pipeline),
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command_buffer,
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current_draw_index, 1);
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break;
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case GSK_VULKAN_OP_COLOR:
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if (current_pipeline != op->render.pipeline)
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{
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@ -17,6 +17,9 @@ typedef enum {
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT,
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP,
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_OPACITY,
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GSK_VULKAN_PIPELINE_OPACITY_CLIP,
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GSK_VULKAN_PIPELINE_OPACITY_CLIP_ROUNDED,
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/* add more */
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GSK_VULKAN_N_PIPELINES
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} GskVulkanPipelineType;
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64
gsk/resources/vulkan/opacity-clip-rounded.frag.glsl
Normal file
64
gsk/resources/vulkan/opacity-clip-rounded.frag.glsl
Normal file
@ -0,0 +1,64 @@
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#version 420 core
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struct RoundedRect {
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vec4 bounds;
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vec4 corners;
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};
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layout(location = 0) in vec2 inPos;
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||||
layout(location = 1) in vec2 inTexCoord;
|
||||
layout(location = 2) in flat float inOpacity;
|
||||
layout(location = 3) in flat vec4 inClipBounds;
|
||||
layout(location = 4) in flat vec4 inClipWidths;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D inTexture;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
float clip(vec2 pos, RoundedRect r) {
|
||||
vec2 ref_tl = r.bounds.xy + vec2( r.corners.x, r.corners.x);
|
||||
vec2 ref_tr = r.bounds.zy + vec2(-r.corners.y, r.corners.y);
|
||||
vec2 ref_br = r.bounds.zw + vec2(-r.corners.z, -r.corners.z);
|
||||
vec2 ref_bl = r.bounds.xw + vec2( r.corners.w, -r.corners.w);
|
||||
|
||||
float d_tl = distance(pos, ref_tl);
|
||||
float d_tr = distance(pos, ref_tr);
|
||||
float d_br = distance(pos, ref_br);
|
||||
float d_bl = distance(pos, ref_bl);
|
||||
|
||||
float pixels_per_fragment = length(fwidth(pos.xy));
|
||||
float nudge = 0.5 * pixels_per_fragment;
|
||||
vec4 distances = vec4(d_tl, d_tr, d_br, d_bl) - r.corners + nudge;
|
||||
|
||||
bvec4 is_out = bvec4(pos.x < ref_tl.x && pos.y < ref_tl.y,
|
||||
pos.x > ref_tr.x && pos.y < ref_tr.y,
|
||||
pos.x > ref_br.x && pos.y > ref_br.y,
|
||||
pos.x < ref_bl.x && pos.y > ref_bl.y);
|
||||
|
||||
float distance_from_border = dot(vec4(is_out),
|
||||
max(vec4(0.0, 0.0, 0.0, 0.0), distances));
|
||||
|
||||
// Move the distance back into pixels.
|
||||
distance_from_border /= pixels_per_fragment;
|
||||
// Apply a more gradual fade out to transparent.
|
||||
//distance_from_border -= 0.5;
|
||||
|
||||
return 1.0 - smoothstep(0.0, 1.0, distance_from_border);
|
||||
}
|
||||
|
||||
vec4
|
||||
opacity (vec4 color, float value)
|
||||
{
|
||||
return color * value;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
RoundedRect r = RoundedRect(vec4(inClipBounds.xy, inClipBounds.xy + inClipBounds.zw), inClipWidths);
|
||||
|
||||
color = opacity (texture (inTexture, inTexCoord), inOpacity) * clip (inPos, r);
|
||||
}
|
BIN
gsk/resources/vulkan/opacity-clip-rounded.frag.spv
Normal file
BIN
gsk/resources/vulkan/opacity-clip-rounded.frag.spv
Normal file
Binary file not shown.
56
gsk/resources/vulkan/opacity-clip-rounded.vert.glsl
Normal file
56
gsk/resources/vulkan/opacity-clip-rounded.vert.glsl
Normal file
@ -0,0 +1,56 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inTexRect;
|
||||
layout(location = 2) in float inOpacity;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outPos;
|
||||
layout(location = 1) out vec2 outTexCoord;
|
||||
layout(location = 2) out flat float outOpacity;
|
||||
layout(location = 3) out flat vec4 outClipBounds;
|
||||
layout(location = 4) out flat vec4 outClipWidths;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0) };
|
||||
|
||||
vec4 intersect(vec4 a, vec4 b)
|
||||
{
|
||||
a = vec4(a.xy, a.xy + a.zw);
|
||||
b = vec4(b.xy, b.xy + b.zw);
|
||||
vec4 result = vec4(max(a.xy, b.xy), min(a.zw, b.zw));
|
||||
if (any (greaterThanEqual (result.xy, result.zw)))
|
||||
return vec4(0.0,0.0,0.0,0.0);
|
||||
return vec4(result.xy, result.zw - result.xy);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 rect = intersect(inRect, push.clip_bounds);
|
||||
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
|
||||
outPos = pos;
|
||||
outClipBounds = push.clip_bounds;
|
||||
outClipWidths = push.clip_widths;
|
||||
|
||||
vec4 texrect = vec4((rect.xy - inRect.xy) / inRect.zw,
|
||||
rect.zw / inRect.zw);
|
||||
texrect = vec4(inTexRect.xy + inTexRect.zw * texrect.xy,
|
||||
inTexRect.zw * texrect.zw);
|
||||
outTexCoord = texrect.xy + texrect.zw * offsets[gl_VertexIndex];
|
||||
outOpacity = inOpacity;
|
||||
}
|
BIN
gsk/resources/vulkan/opacity-clip-rounded.vert.spv
Normal file
BIN
gsk/resources/vulkan/opacity-clip-rounded.vert.spv
Normal file
Binary file not shown.
19
gsk/resources/vulkan/opacity-clip.frag.glsl
Normal file
19
gsk/resources/vulkan/opacity-clip.frag.glsl
Normal file
@ -0,0 +1,19 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec2 inTexCoord;
|
||||
layout(location = 1) in flat float inOpacity;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D inTexture;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
vec4
|
||||
opacity (vec4 color, float value)
|
||||
{
|
||||
return color * value;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
color = opacity (texture (inTexture, inTexCoord), inOpacity);
|
||||
}
|
BIN
gsk/resources/vulkan/opacity-clip.frag.spv
Normal file
BIN
gsk/resources/vulkan/opacity-clip.frag.spv
Normal file
Binary file not shown.
49
gsk/resources/vulkan/opacity-clip.vert.glsl
Normal file
49
gsk/resources/vulkan/opacity-clip.vert.glsl
Normal file
@ -0,0 +1,49 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inTexRect;
|
||||
layout(location = 2) in float inOpacity;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
layout(location = 1) out flat float outOpacity;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0) };
|
||||
|
||||
vec4 intersect(vec4 a, vec4 b)
|
||||
{
|
||||
a = vec4(a.xy, a.xy + a.zw);
|
||||
b = vec4(b.xy, b.xy + b.zw);
|
||||
vec4 result = vec4(max(a.xy, b.xy), min(a.zw, b.zw));
|
||||
if (any (greaterThanEqual (result.xy, result.zw)))
|
||||
return vec4(0.0,0.0,0.0,0.0);
|
||||
return vec4(result.xy, result.zw - result.xy);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 rect = intersect(inRect, push.clip_bounds);
|
||||
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
|
||||
vec4 texrect = vec4((rect.xy - inRect.xy) / inRect.zw,
|
||||
rect.zw / inRect.zw);
|
||||
texrect = vec4(inTexRect.xy + inTexRect.zw * texrect.xy,
|
||||
inTexRect.zw * texrect.zw);
|
||||
outTexCoord = texrect.xy + texrect.zw * offsets[gl_VertexIndex];
|
||||
outOpacity = inOpacity;
|
||||
}
|
BIN
gsk/resources/vulkan/opacity-clip.vert.spv
Normal file
BIN
gsk/resources/vulkan/opacity-clip.vert.spv
Normal file
Binary file not shown.
19
gsk/resources/vulkan/opacity.frag.glsl
Normal file
19
gsk/resources/vulkan/opacity.frag.glsl
Normal file
@ -0,0 +1,19 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec2 inTexCoord;
|
||||
layout(location = 1) in flat float inOpacity;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D inTexture;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
vec4
|
||||
opacity (vec4 color, float value)
|
||||
{
|
||||
return color * value;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
color = opacity (texture (inTexture, inTexCoord), inOpacity);
|
||||
}
|
BIN
gsk/resources/vulkan/opacity.frag.spv
Normal file
BIN
gsk/resources/vulkan/opacity.frag.spv
Normal file
Binary file not shown.
34
gsk/resources/vulkan/opacity.vert.glsl
Normal file
34
gsk/resources/vulkan/opacity.vert.glsl
Normal file
@ -0,0 +1,34 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inTexRect;
|
||||
layout(location = 2) in float inOpacity;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
layout(location = 1) out flat float outOpacity;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0) };
|
||||
|
||||
void main() {
|
||||
vec2 pos = inRect.xy + inRect.zw * offsets[gl_VertexIndex];
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
|
||||
outTexCoord = inTexRect.xy + inTexRect.zw * offsets[gl_VertexIndex];
|
||||
outOpacity = inOpacity;
|
||||
}
|
BIN
gsk/resources/vulkan/opacity.vert.spv
Normal file
BIN
gsk/resources/vulkan/opacity.vert.spv
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user