forked from AuroraMiddleware/gtk
gl renderer: Add offscreen ops without offset applied
When doing color matrix nodes. This fixes color matrix node with scale = 2.
This commit is contained in:
parent
574ebafa46
commit
933acb3682
@ -968,7 +968,12 @@ render_color_matrix_node (GskGLRenderer *self,
|
||||
int texture_id;
|
||||
gboolean is_offscreen;
|
||||
|
||||
add_offscreen_ops (self, builder, min_x, max_x, min_y, max_y,
|
||||
/* Pass min_x/max_x/min_y/max_y without builder->dx/dy! */
|
||||
add_offscreen_ops (self, builder,
|
||||
node->bounds.origin.x,
|
||||
node->bounds.origin.x + node->bounds.size.width,
|
||||
node->bounds.origin.y,
|
||||
node->bounds.origin.y + node->bounds.size.height,
|
||||
gsk_color_matrix_node_get_child (node),
|
||||
&texture_id, &is_offscreen, FALSE, TRUE);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user