docs: Move documentation to inline comments: colors

This commit is contained in:
Javier Jardón 2010-10-04 03:47:40 +02:00
parent 9e869af6c5
commit 97bdf55b6d
4 changed files with 21 additions and 188 deletions

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@ -1,4 +1,5 @@
cairo_interaction.sgml cairo_interaction.sgml
colors.sgml
dnd.sgml dnd.sgml
pixbufs.sgml pixbufs.sgml
regions.sgml regions.sgml

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@ -1,185 +0,0 @@
<!-- ##### SECTION Title ##### -->
Colormaps and Colors
<!-- ##### SECTION Short_Description ##### -->
Manipulation of colors and colormaps
<!-- ##### SECTION Long_Description ##### -->
<para>
These functions are used to modify colormaps.
A colormap is an object that contains the mapping
between the color values stored in memory and
the RGB values that are used to display color
values. In general, colormaps only contain
significant information for pseudo-color visuals,
but even for other visual types, a colormap object
is required in some circumstances.
</para>
<para>
There are a couple of special colormaps that can
be retrieved. The system colormap (retrieved
with gdk_colormap_get_system()) is the default
colormap of the system. If you are using GdkRGB,
there is another colormap that is important - the
colormap in which GdkRGB works, retrieved with
gdk_rgb_get_colormap(). However, when using GdkRGB,
it is not generally necessary to allocate colors
directly.
</para>
<para>
In previous revisions of this interface, a number
of functions that take a #GdkColormap parameter
were replaced with functions whose names began
with "gdk_colormap_".
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### SECTION Image ##### -->
<!-- ##### STRUCT GdkColor ##### -->
<para>
The #GdkColor structure is used to describe an
allocated or unallocated color.
</para>
@pixel: For allocated colors, the value used to
draw this color on the screen.
@red: The red component of the color. This is
a value between 0 and 65535, with 65535 indicating
full intensitiy.
@green: The green component of the color.
@blue: The blue component of the color.
<!-- ##### STRUCT GdkColormap ##### -->
<para>
The colormap structure contains the following public fields.
</para>
<!-- ##### FUNCTION gdk_colormap_new ##### -->
<para>
</para>
@visual:
@allocate:
@Returns:
<!-- ##### FUNCTION gdk_colormap_get_system ##### -->
<para>
</para>
@void:
@Returns:
<!-- ##### FUNCTION gdk_colormap_alloc_colors ##### -->
<para>
</para>
@colormap:
@colors:
@n_colors:
@writeable:
@best_match:
@success:
@Returns:
<!-- ##### FUNCTION gdk_colormap_alloc_color ##### -->
<para>
</para>
@colormap:
@color:
@writeable:
@best_match:
@Returns:
<!-- ##### FUNCTION gdk_colormap_free_colors ##### -->
<para>
</para>
@colormap:
@colors:
@n_colors:
<!-- ##### FUNCTION gdk_colormap_get_visual ##### -->
<para>
</para>
@colormap:
@Returns:
<!-- ##### FUNCTION gdk_colormap_get_screen ##### -->
<para>
</para>
@cmap:
@Returns:
<!-- ##### FUNCTION gdk_color_copy ##### -->
<para>
</para>
@color:
@Returns:
<!-- ##### FUNCTION gdk_color_free ##### -->
<para>
</para>
@color:
<!-- ##### FUNCTION gdk_color_parse ##### -->
<para>
</para>
@spec:
@color:
@Returns:
<!-- ##### FUNCTION gdk_color_equal ##### -->
<para>
</para>
@colora:
@colorb:
@Returns:
<!-- ##### FUNCTION gdk_color_hash ##### -->
<para>
</para>
@colora:
@Returns:
<!-- ##### FUNCTION gdk_color_to_string ##### -->
<para>
</para>
@color:
@Returns:

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@ -32,6 +32,13 @@
#include "gdkinternals.h" #include "gdkinternals.h"
/**
* SECTION:colors
* @Short_description: Manipulation of colors
* @Title: Colors
*/
/** /**
* gdk_color_copy: * gdk_color_copy:
* @color: a #GdkColor. * @color: a #GdkColor.

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@ -36,9 +36,19 @@
G_BEGIN_DECLS G_BEGIN_DECLS
/* The color type.
* A color consists of red, green and blue values in the /**
* range 0-65535 and a pixel value. The pixel value is unused. * GdkColor:
* @pixel: For allocated colors, the value used to
* draw this color on the screen.
* @red: The red component of the color. This is
* a value between 0 and 65535, with 65535 indicating
* full intensitiy.
* @green: The green component of the color.
* @blue: The blue component of the color.
*
* The #GdkColor structure is used to describe an
* allocated or unallocated color.
*/ */
struct _GdkColor struct _GdkColor
{ {