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docs: Move documentation to inline comments: colors
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docs/reference/gdk/tmpl/.gitignore
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docs/reference/gdk/tmpl/.gitignore
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@ -1,4 +1,5 @@
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cairo_interaction.sgml
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colors.sgml
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dnd.sgml
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pixbufs.sgml
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regions.sgml
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@ -1,185 +0,0 @@
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<!-- ##### SECTION Title ##### -->
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Colormaps and Colors
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<!-- ##### SECTION Short_Description ##### -->
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Manipulation of colors and colormaps
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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These functions are used to modify colormaps.
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A colormap is an object that contains the mapping
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between the color values stored in memory and
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the RGB values that are used to display color
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values. In general, colormaps only contain
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significant information for pseudo-color visuals,
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but even for other visual types, a colormap object
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is required in some circumstances.
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</para>
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<para>
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There are a couple of special colormaps that can
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be retrieved. The system colormap (retrieved
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with gdk_colormap_get_system()) is the default
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colormap of the system. If you are using GdkRGB,
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there is another colormap that is important - the
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colormap in which GdkRGB works, retrieved with
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gdk_rgb_get_colormap(). However, when using GdkRGB,
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it is not generally necessary to allocate colors
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directly.
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</para>
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<para>
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In previous revisions of this interface, a number
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of functions that take a #GdkColormap parameter
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were replaced with functions whose names began
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with "gdk_colormap_".
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### SECTION Image ##### -->
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<!-- ##### STRUCT GdkColor ##### -->
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<para>
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The #GdkColor structure is used to describe an
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allocated or unallocated color.
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</para>
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@pixel: For allocated colors, the value used to
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draw this color on the screen.
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@red: The red component of the color. This is
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a value between 0 and 65535, with 65535 indicating
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full intensitiy.
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@green: The green component of the color.
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@blue: The blue component of the color.
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<!-- ##### STRUCT GdkColormap ##### -->
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<para>
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The colormap structure contains the following public fields.
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</para>
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<!-- ##### FUNCTION gdk_colormap_new ##### -->
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<para>
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</para>
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@visual:
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@allocate:
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@Returns:
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<!-- ##### FUNCTION gdk_colormap_get_system ##### -->
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<para>
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</para>
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@void:
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@Returns:
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<!-- ##### FUNCTION gdk_colormap_alloc_colors ##### -->
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<para>
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</para>
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@colormap:
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@colors:
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@n_colors:
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@writeable:
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@best_match:
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@success:
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@Returns:
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<!-- ##### FUNCTION gdk_colormap_alloc_color ##### -->
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<para>
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</para>
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@colormap:
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@color:
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@writeable:
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@best_match:
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@Returns:
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<!-- ##### FUNCTION gdk_colormap_free_colors ##### -->
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<para>
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</para>
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@colormap:
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@colors:
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@n_colors:
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<!-- ##### FUNCTION gdk_colormap_get_visual ##### -->
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<para>
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</para>
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@colormap:
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@Returns:
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<!-- ##### FUNCTION gdk_colormap_get_screen ##### -->
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<para>
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</para>
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@cmap:
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@Returns:
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<!-- ##### FUNCTION gdk_color_copy ##### -->
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<para>
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</para>
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@color:
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@Returns:
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<!-- ##### FUNCTION gdk_color_free ##### -->
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<para>
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</para>
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@color:
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<!-- ##### FUNCTION gdk_color_parse ##### -->
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<para>
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</para>
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@spec:
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@color:
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@Returns:
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<!-- ##### FUNCTION gdk_color_equal ##### -->
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<para>
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</para>
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@colora:
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@colorb:
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@Returns:
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<!-- ##### FUNCTION gdk_color_hash ##### -->
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<para>
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</para>
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@colora:
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@Returns:
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<!-- ##### FUNCTION gdk_color_to_string ##### -->
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<para>
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</para>
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@color:
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@Returns:
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@ -32,6 +32,13 @@
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#include "gdkinternals.h"
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/**
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* SECTION:colors
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* @Short_description: Manipulation of colors
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* @Title: Colors
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*/
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/**
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* gdk_color_copy:
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* @color: a #GdkColor.
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@ -36,9 +36,19 @@
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G_BEGIN_DECLS
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/* The color type.
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* A color consists of red, green and blue values in the
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* range 0-65535 and a pixel value. The pixel value is unused.
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/**
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* GdkColor:
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* @pixel: For allocated colors, the value used to
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* draw this color on the screen.
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* @red: The red component of the color. This is
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* a value between 0 and 65535, with 65535 indicating
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* full intensitiy.
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* @green: The green component of the color.
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* @blue: The blue component of the color.
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*
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* The #GdkColor structure is used to describe an
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* allocated or unallocated color.
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*/
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struct _GdkColor
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{
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