gl: Reshuffle some code

Just rearrange the cases in this switch, no effective change.
This commit is contained in:
Matthias Clasen 2020-09-04 12:35:59 -04:00
parent 41497aeb8b
commit 9843515736

View File

@ -1035,11 +1035,10 @@ render_transform_node (GskGLRenderer *self,
} }
break; break;
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_2D: case GSK_TRANSFORM_CATEGORY_2D:
default: case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
{ {
TextureRegion region; TextureRegion region;
gboolean is_offscreen; gboolean is_offscreen;
@ -1050,7 +1049,9 @@ render_transform_node (GskGLRenderer *self,
gsk_gl_renderer_add_render_ops (self, child, builder); gsk_gl_renderer_add_render_ops (self, child, builder);
ops_pop_modelview (builder); ops_pop_modelview (builder);
} }
else if (add_offscreen_ops (self, builder, else
{
if (add_offscreen_ops (self, builder,
&child->bounds, &child->bounds,
child, child,
&region, &is_offscreen, &region, &is_offscreen,
@ -1073,6 +1074,11 @@ render_transform_node (GskGLRenderer *self,
ops_pop_modelview (builder); ops_pop_modelview (builder);
} }
} }
break;
default:
g_assert_not_reached ();
break;
} }
} }