Nitpicky documentation changes

This commit is contained in:
Matthias Clasen 2014-10-11 23:35:52 -04:00
parent e5e9d87171
commit 98904b8910

View File

@ -30,13 +30,12 @@
* gdk_window_create_gl_context(), and the context will match
* the #GdkVisual of the window.
*
* A #GdkGLContexts is not tied to any particulare normal
* framebuffer. For instance, it cannot draw to the #GdkWindow back
* buffer. The GDK repaint system is in full control of the painting
* to that. Instead you can create render buffers or textures and use
* gdk_cairo_draw_from_gl() in the draw function of your widget to
* draw them. Then GDK will handle the integration of your rendering
* with that of other widgets.
* A #GdkGLContext is not tied to any particular normal framebuffer.
* For instance, it cannot draw to the #GdkWindow back buffer. The GDK
* repaint system is in full control of the painting to that. Instead,
* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
* in the draw function of your widget to draw them. Then GDK will handle
* the integration of your rendering with that of other widgets.
*
* Support for #GdkGLContext is platform-specific, context creation
* can fail, returning %NULL context.