forked from AuroraMiddleware/gtk
vulkan: Quiet another validation warning
It complains if a vertex shader has an out that is not matched to an in of the fragment shader.
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@ -10,6 +10,7 @@ layout(location = 3) in flat vec4 inOutlineCornerHeights;
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layout(location = 4) in flat vec4 inColor;
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layout(location = 5) in flat vec2 inOffset;
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layout(location = 6) in flat float inSpread;
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layout(location = 7) in flat float inBlurRadius;
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layout(location = 0) out vec4 color;
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