Add blend mode to debug spew

This commit is contained in:
Matthias Clasen 2016-08-13 04:07:38 -04:00 committed by Emmanuele Bassi
parent b660361fb7
commit 9a2de80497

View File

@ -444,12 +444,13 @@ render_item (GskGLRenderer *self,
/* Draw the quad */
GSK_NOTE2 (OPENGL, TRANSFORMS,
g_print ("%*sDrawing item <%s>[%p] (w:%g, h:%g) with opacity: %g\n",
g_print ("%*sDrawing item <%s>[%p] (w:%g, h:%g) with opacity: %g blend mode: %d\n",
2 * node_depth (item->node), "",
item->name,
item,
item->size.width, item->size.height,
item->opaque ? 1 : item->opacity));
item->opaque ? 1 : item->opacity,
item->blend_mode));
glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);