From 9a9aec05c07948f9d018c23688a7ec5337b30ffb Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Sun, 8 Oct 2017 11:26:53 -0400 Subject: [PATCH] vulkan: Fix cross-fade node coordinates This is the same fix as was just committed for blendmode nodes. --- gsk/gskvulkanrenderpass.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gsk/gskvulkanrenderpass.c b/gsk/gskvulkanrenderpass.c index dc1a88d007..a216faea08 100644 --- a/gsk/gskvulkanrenderpass.c +++ b/gsk/gskvulkanrenderpass.c @@ -1014,14 +1014,14 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self, render, uploader, start, - &start->bounds, + &op->render.node->bounds, clip, &op->render.source_rect); op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self, render, uploader, end, - &end->bounds, + &op->render.node->bounds, clip, &op->render.source2_rect); }