forked from AuroraMiddleware/gtk
gl renderer: Remove unused shaders
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e05b0ae9a4
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9b400134d5
@ -8,9 +8,6 @@ gsk_private_source_shaders = [
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'resources/glsl/color_matrix.fs.glsl',
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'resources/glsl/color_matrix.vs.glsl',
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'resources/glsl/linear_gradient.fs.glsl',
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'resources/glsl/linear_gradient.vs.glsl',
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'resources/glsl/rounded_clip.fs.glsl',
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'resources/glsl/clip.fs.glsl',
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'resources/glsl/es2_common.fs.glsl',
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'resources/glsl/es2_common.vs.glsl',
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'resources/glsl/gl3_common.fs.glsl',
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@ -1,5 +0,0 @@
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void main() {
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gl_Position = uMVP * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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}
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