forked from AuroraMiddleware/gtk
gl: Add a gdk_gl_context_has_debug accessor
Check if the label_object_ etc. functions are gonna do anything at all. The g_type_name_from_instance calls keep poppoing up in profiles.
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@ -1215,3 +1215,11 @@ gdk_gl_context_get_current (void)
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return current;
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}
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gboolean
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gdk_gl_context_has_debug (GdkGLContext *self)
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{
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
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return priv->debug_enabled || priv->use_khr_debug;
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}
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@ -105,6 +105,8 @@ void gdk_gl_context_label_object_printf (GdkGLContext
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guint name,
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const char *format,
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...) G_GNUC_PRINTF (4, 5);
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gboolean gdk_gl_context_has_debug (GdkGLContext *self) G_GNUC_PURE;
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G_END_DECLS
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#endif /* __GDK_GL_CONTEXT_PRIVATE_H__ */
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@ -648,10 +648,12 @@ render_fallback_node (GskGLRenderer *self,
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texture_id,
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surface,
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GL_NEAREST, GL_NEAREST);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Fallback %s %d",
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g_type_name_from_instance ((GTypeInstance *) node),
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texture_id);
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if (gdk_gl_context_has_debug (self->gl_context))
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Fallback %s %d",
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g_type_name_from_instance ((GTypeInstance *) node),
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texture_id);
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cairo_surface_destroy (surface);
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cairo_surface_destroy (rendered_surface);
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@ -1871,10 +1873,13 @@ render_outset_shadow_node (GskGLRenderer *self,
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gsk_gl_driver_create_render_target (self->gl_driver, texture_width, texture_height,
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&texture_id, &render_target);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Outset Shadow Temp %d", texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Outset Shadow FB Temp %d", render_target);
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if (gdk_gl_context_has_debug (self->gl_context))
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{
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Outset Shadow Temp %d", texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Outset Shadow FB Temp %d", render_target);
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}
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ops_set_program (builder, &self->programs->color_program);
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graphene_matrix_init_ortho (&item_proj,
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@ -3396,14 +3401,17 @@ add_offscreen_ops (GskGLRenderer *self,
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height = ceilf (height * scale);
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gsk_gl_driver_create_render_target (self->gl_driver, width, height, &texture_id, &render_target);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Offscreen<%s> %d",
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g_type_name_from_instance ((GTypeInstance *) child_node),
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texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Offscreen<%s> FB %d",
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g_type_name_from_instance ((GTypeInstance *) child_node),
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render_target);
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if (gdk_gl_context_has_debug (self->gl_context))
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{
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Offscreen<%s> %d",
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g_type_name_from_instance ((GTypeInstance *) child_node),
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texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Offscreen<%s> FB %d",
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g_type_name_from_instance ((GTypeInstance *) child_node),
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render_target);
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}
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graphene_matrix_init_ortho (&item_proj,
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bounds->origin.x * scale,
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@ -3830,11 +3838,12 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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glGenTextures (1, &texture_id);
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glBindTexture (GL_TEXTURE_2D, texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Texture %s<%p> %d",
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g_type_name_from_instance ((GTypeInstance *) root),
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root,
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texture_id);
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if (gdk_gl_context_has_debug (self->gl_context))
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Texture %s<%p> %d",
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g_type_name_from_instance ((GTypeInstance *) root),
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root,
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texture_id);
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if (gdk_gl_context_get_use_es (self->gl_context))
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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@ -3843,11 +3852,13 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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glGenFramebuffers (1, &fbo_id);
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glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, fbo_id,
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"FB %s<%p> %d",
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g_type_name_from_instance ((GTypeInstance *) root),
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root,
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fbo_id);
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if (gdk_gl_context_has_debug (self->gl_context))
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, fbo_id,
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"FB %s<%p> %d",
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g_type_name_from_instance ((GTypeInstance *) root),
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root,
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fbo_id);
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0);
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g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
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