forked from AuroraMiddleware/gtk
use the most significant bits of the GdkColor components (#89703).
2002-09-13 Sven Neumann <sven@gimp.org> * gdk/gdkpixbuf-drawable.c: use the most significant bits of the GdkColor components (#89703).
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -1,3 +1,8 @@
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2002-09-13 Sven Neumann <sven@gimp.org>
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* gdk/gdkpixbuf-drawable.c: use the most significant bits of the
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GdkColor components (#89703).
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2002-09-12 Tor Lillqvist <tml@iki.fi>
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* gdk/win32/gdkinput-win32.c (gdk_input_wintab_init): Use correct
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@ -204,9 +204,9 @@ rgb1 (GdkImage *image,
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(0x80 >> (xx & 7)) :
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(1 << (xx & 7)));
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*o++ = colormap->colors[data].red;
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*o++ = colormap->colors[data].green;
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*o++ = colormap->colors[data].blue;
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*o++ = colormap->colors[data].red >> 8;
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*o++ = colormap->colors[data].green >> 8;
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*o++ = colormap->colors[data].blue >> 8;
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}
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srow += bpl;
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orow += rowstride;
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@ -251,9 +251,9 @@ rgb1a (GdkImage *image,
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(0x80 >> (xx & 7)) :
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(1 << (xx & 7)));
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*o++ = colormap->colors[data].red;
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*o++ = colormap->colors[data].green;
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*o++ = colormap->colors[data].blue;
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*o++ = colormap->colors[data].red >> 8;
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*o++ = colormap->colors[data].green >> 8;
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*o++ = colormap->colors[data].blue >> 8;
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*o++ = 255;
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}
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srow += bpl;
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@ -296,9 +296,9 @@ rgb8 (GdkImage *image,
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for (xx = x1; xx < x2; xx++)
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{
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data = *s++ & mask;
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*o++ = colormap->colors[data].red;
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*o++ = colormap->colors[data].green;
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*o++ = colormap->colors[data].blue;
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*o++ = colormap->colors[data].red >> 8;
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*o++ = colormap->colors[data].green >> 8;
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*o++ = colormap->colors[data].blue >> 8;
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}
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srow += bpl;
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orow += rowstride;
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@ -338,14 +338,14 @@ rgb8a (GdkImage *image,
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{
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#ifdef LITTLE
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remap[xx] = 0xff000000
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| colormap->colors[xx].blue << 16
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| colormap->colors[xx].green << 8
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| colormap->colors[xx].red;
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| (colormap->colors[xx].blue & 0xff00) << 8
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| (colormap->colors[xx].green & 0xff00)
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| (colormap->colors[xx].red >> 8);
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#else
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remap[xx] = 0xff
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| colormap->colors[xx].red << 24
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| colormap->colors[xx].green << 16
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| colormap->colors[xx].blue << 8;
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| (colormap->colors[xx].red & 0xff00) << 16
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| (colormap->colors[xx].green & 0xff00) << 8
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| (colormap->colors[xx].blue & 0xff00));
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#endif
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}
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@ -1244,9 +1244,9 @@ convert_real_slow (GdkImage *image,
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case GDK_VISUAL_GRAYSCALE:
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case GDK_VISUAL_STATIC_COLOR:
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case GDK_VISUAL_PSEUDO_COLOR:
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*o++ = cmap->colors[pixel].red;
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*o++ = cmap->colors[pixel].green;
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*o++ = cmap->colors[pixel].blue;
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*o++ = cmap->colors[pixel].red >> 8;
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*o++ = cmap->colors[pixel].green >> 8;
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*o++ = cmap->colors[pixel].blue >> 8;
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break;
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case GDK_VISUAL_TRUE_COLOR:
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/* This is odd because it must sometimes shift left (otherwise
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@ -1267,9 +1267,9 @@ convert_real_slow (GdkImage *image,
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*o++ = component;
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break;
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case GDK_VISUAL_DIRECT_COLOR:
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*o++ = cmap->colors[((pixel & v->red_mask) << (32 - v->red_shift - v->red_prec)) >> 24].red;
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*o++ = cmap->colors[((pixel & v->green_mask) << (32 - v->green_shift - v->green_prec)) >> 24].green;
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*o++ = cmap->colors[((pixel & v->blue_mask) << (32 - v->blue_shift - v->blue_prec)) >> 24].blue;
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*o++ = cmap->colors[((pixel & v->red_mask) << (32 - v->red_shift - v->red_prec)) >> 24].red >> 8;
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*o++ = cmap->colors[((pixel & v->green_mask) << (32 - v->green_shift - v->green_prec)) >> 24].green >> 8;
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*o++ = cmap->colors[((pixel & v->blue_mask) << (32 - v->blue_shift - v->blue_prec)) >> 24].blue >> 8;
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break;
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}
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if (alpha)
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