gl renderer: Drop a dead if statement

We already handle this earlier.
This commit is contained in:
Timm Bäder 2019-12-03 16:16:18 +01:00
parent 3f4cd4190f
commit 9d9a730659

View File

@ -2204,9 +2204,6 @@ render_shadow_node (GskGLRenderer *self,
}
else
{
if (dx == 0 && dy == 0)
continue;
if (!add_offscreen_ops (self, builder,
&shadow_child->bounds,
shadow_child, &region, &is_offscreen,