forked from AuroraMiddleware/gtk
gl renderer: Drop a dead if statement
We already handle this earlier.
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@ -2204,9 +2204,6 @@ render_shadow_node (GskGLRenderer *self,
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}
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else
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{
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if (dx == 0 && dy == 0)
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continue;
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if (!add_offscreen_ops (self, builder,
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&shadow_child->bounds,
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shadow_child, ®ion, &is_offscreen,
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