forked from AuroraMiddleware/gtk
css: Fix shadow value equal
This function was not doing the right thing. Once we are doing the right thing and not compare shadows as unequal, some reftests that inhibit snapshots for a few frames now hang forever, since we are no more redrawing unnecessarily. Fix that with an explicit queue_draw.
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@ -151,11 +151,11 @@ gtk_css_value_shadow_equal (const GtkCssValue *value1,
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const ShadowValue *shadow2 = &value2->shadows[i];
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if (shadow1->inset != shadow2->inset ||
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_gtk_css_value_equal (shadow1->hoffset, shadow2->hoffset) ||
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_gtk_css_value_equal (shadow1->voffset, shadow2->voffset) ||
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_gtk_css_value_equal (shadow1->radius, shadow2->radius) ||
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_gtk_css_value_equal (shadow1->spread, shadow2->spread) ||
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_gtk_css_value_equal (shadow1->color, shadow2->color))
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!_gtk_css_value_equal (shadow1->hoffset, shadow2->hoffset) ||
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!_gtk_css_value_equal (shadow1->voffset, shadow2->voffset) ||
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!_gtk_css_value_equal (shadow1->radius, shadow2->radius) ||
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!_gtk_css_value_equal (shadow1->spread, shadow2->spread) ||
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!_gtk_css_value_equal (shadow1->color, shadow2->color))
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return FALSE;
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}
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@ -30,6 +30,7 @@ tick_callback_for_1_frame (GtkWidget *widget,
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gpointer unused)
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{
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reftest_uninhibit_snapshot ();
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gtk_widget_queue_draw (widget);
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return G_SOURCE_REMOVE;
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}
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