gsk: Move new 4.10 GskRenderNodeTypes to the end instead of inserting them in the middle

This commit is contained in:
Sebastian Dröge 2023-02-14 20:30:58 +02:00
parent 44c95d3c96
commit a252aadadf
2 changed files with 6 additions and 6 deletions

View File

@ -35,7 +35,6 @@
* @GSK_CONIC_GRADIENT_NODE: A node drawing a conic gradient
* @GSK_BORDER_NODE: A node stroking a border around an area
* @GSK_TEXTURE_NODE: A node drawing a `GdkTexture`
* @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered
* @GSK_INSET_SHADOW_NODE: A node drawing an inset shadow
* @GSK_OUTSET_SHADOW_NODE: A node drawing an outset shadow
* @GSK_TRANSFORM_NODE: A node that renders its child after applying a matrix transform
@ -46,12 +45,13 @@
* @GSK_ROUNDED_CLIP_NODE: A node that clips its child to a rounded rectangle
* @GSK_SHADOW_NODE: A node that draws a shadow below its child
* @GSK_BLEND_NODE: A node that blends two children together
* @GSK_MASK_NODE: A node that masks one child with another
* @GSK_CROSS_FADE_NODE: A node that cross-fades between two children
* @GSK_TEXT_NODE: A node containing a glyph string
* @GSK_BLUR_NODE: A node that applies a blur
* @GSK_DEBUG_NODE: Debug information that does not affect the rendering
* @GSK_GL_SHADER_NODE: A node that uses OpenGL fragment shaders to render
* @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered (Since: 4.10)
* @GSK_MASK_NODE: A node that masks one child with another (Since: 4.10)
* The type of a node determines what the node is rendering.
*/
@ -67,7 +67,6 @@ typedef enum {
GSK_CONIC_GRADIENT_NODE,
GSK_BORDER_NODE,
GSK_TEXTURE_NODE,
GSK_TEXTURE_SCALE_NODE,
GSK_INSET_SHADOW_NODE,
GSK_OUTSET_SHADOW_NODE,
GSK_TRANSFORM_NODE,
@ -78,12 +77,13 @@ typedef enum {
GSK_ROUNDED_CLIP_NODE,
GSK_SHADOW_NODE,
GSK_BLEND_NODE,
GSK_MASK_NODE,
GSK_CROSS_FADE_NODE,
GSK_TEXT_NODE,
GSK_BLUR_NODE,
GSK_DEBUG_NODE,
GSK_GL_SHADER_NODE
GSK_GL_SHADER_NODE,
GSK_TEXTURE_SCALE_NODE,
GSK_MASK_NODE
} GskRenderNodeType;
/**

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@ -13,7 +13,7 @@ typedef struct _GskRenderNodeClass GskRenderNodeClass;
* We don't add an "n-types" value to avoid having to handle
* it in every single switch.
*/
#define GSK_RENDER_NODE_TYPE_N_TYPES (GSK_GL_SHADER_NODE + 1)
#define GSK_RENDER_NODE_TYPE_N_TYPES (GSK_MASK_NODE + 1)
extern GType gsk_render_node_types[];