shaderbuilder: Remove unused API

This commit is contained in:
Timm Bäder 2018-03-15 15:56:36 +01:00
parent e35132054e
commit a475e6671c
2 changed files with 0 additions and 189 deletions

View File

@ -7,13 +7,6 @@
#include <gdk/gdk.h>
#include <epoxy/gl.h>
typedef struct {
int program_id;
GHashTable *uniform_locations;
GHashTable *attribute_locations;
} ShaderProgram;
struct _GskShaderBuilder
{
GObject parent_instance;
@ -27,36 +20,10 @@ struct _GskShaderBuilder
GPtrArray *defines;
GPtrArray *uniforms;
GPtrArray *attributes;
GHashTable *programs;
};
G_DEFINE_TYPE (GskShaderBuilder, gsk_shader_builder, G_TYPE_OBJECT)
static void
shader_program_free (gpointer data)
{
ShaderProgram *p = data;
g_clear_pointer (&p->uniform_locations, g_hash_table_unref);
g_clear_pointer (&p->attribute_locations, g_hash_table_unref);
g_slice_free (ShaderProgram, data);
}
static ShaderProgram *
shader_program_new (int program_id)
{
ShaderProgram *p = g_slice_new (ShaderProgram);
p->program_id = program_id;
p->uniform_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
p->attribute_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
return p;
}
static void
gsk_shader_builder_finalize (GObject *gobject)
{
@ -67,10 +34,6 @@ gsk_shader_builder_finalize (GObject *gobject)
g_free (self->fragment_preamble);
g_clear_pointer (&self->defines, g_ptr_array_unref);
g_clear_pointer (&self->uniforms, g_ptr_array_unref);
g_clear_pointer (&self->attributes, g_ptr_array_unref);
g_clear_pointer (&self->programs, g_hash_table_unref);
G_OBJECT_CLASS (gsk_shader_builder_parent_class)->finalize (gobject);
}
@ -85,12 +48,6 @@ static void
gsk_shader_builder_init (GskShaderBuilder *self)
{
self->defines = g_ptr_array_new_with_free_func (g_free);
self->uniforms = g_ptr_array_new_with_free_func (g_free);
self->attributes = g_ptr_array_new_with_free_func (g_free);
self->programs = g_hash_table_new_full (g_direct_hash, g_direct_equal,
NULL,
shader_program_free);
}
GskShaderBuilder *
@ -151,30 +108,6 @@ gsk_shader_builder_add_define (GskShaderBuilder *builder,
g_ptr_array_add (builder->defines, g_strdup (define_value));
}
GQuark
gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
const char *uniform_name)
{
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
g_return_val_if_fail (uniform_name != NULL, 0);
g_ptr_array_add (builder->uniforms, g_strdup (uniform_name));
return g_quark_from_string (uniform_name);
}
GQuark
gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
const char *attribute_name)
{
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
g_return_val_if_fail (attribute_name != NULL, 0);
g_ptr_array_add (builder->attributes, g_strdup (attribute_name));
return g_quark_from_string (attribute_name);
}
static gboolean
lookup_shader_code (GString *code,
const char *base_path,
@ -297,47 +230,12 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
return shader_id;
}
static void
gsk_shader_builder_cache_uniforms (GskShaderBuilder *builder,
ShaderProgram *program)
{
int i;
for (i = 0; i < builder->uniforms->len; i++)
{
const char *uniform = g_ptr_array_index (builder->uniforms, i);
int loc = glGetUniformLocation (program->program_id, uniform);
g_hash_table_insert (program->uniform_locations,
GINT_TO_POINTER (g_quark_from_string (uniform)),
GINT_TO_POINTER (loc));
}
}
static void
gsk_shader_builder_cache_attributes (GskShaderBuilder *builder,
ShaderProgram *program)
{
int i;
for (i = 0; i < builder->attributes->len; i++)
{
const char *attribute = g_ptr_array_index (builder->attributes, i);
int loc = glGetAttribLocation (program->program_id, attribute);
g_hash_table_insert (program->attribute_locations,
GINT_TO_POINTER (g_quark_from_string (attribute)),
GINT_TO_POINTER (loc));
}
}
int
gsk_shader_builder_create_program (GskShaderBuilder *builder,
const char *vertex_shader,
const char *fragment_shader,
GError **error)
{
ShaderProgram *program;
int vertex_id, fragment_id;
int program_id;
int status;
@ -389,36 +287,6 @@ gsk_shader_builder_create_program (GskShaderBuilder *builder,
goto out;
}
program = shader_program_new (program_id);
gsk_shader_builder_cache_uniforms (builder, program);
gsk_shader_builder_cache_attributes (builder, program);
g_hash_table_insert (builder->programs, GINT_TO_POINTER (program_id), program);
#ifdef G_ENABLE_DEBUG
if (GSK_DEBUG_CHECK (SHADERS))
{
GHashTableIter iter;
gpointer name_p, location_p;
g_hash_table_iter_init (&iter, program->uniform_locations);
while (g_hash_table_iter_next (&iter, &name_p, &location_p))
{
g_print ("Uniform '%s' - location: %d\n",
g_quark_to_string (GPOINTER_TO_INT (name_p)),
GPOINTER_TO_INT (location_p));
}
g_hash_table_iter_init (&iter, program->attribute_locations);
while (g_hash_table_iter_next (&iter, &name_p, &location_p))
{
g_print ("Attribute '%s' - location: %d\n",
g_quark_to_string (GPOINTER_TO_INT (name_p)),
GPOINTER_TO_INT (location_p));
}
}
#endif
out:
if (vertex_id > 0)
{
@ -434,49 +302,3 @@ out:
return program_id;
}
int
gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
int program_id,
GQuark uniform_quark)
{
ShaderProgram *p = NULL;
gpointer loc_p = NULL;
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
g_return_val_if_fail (program_id >= 0, -1);
if (builder->uniforms->len == 0)
return -1;
if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
return -1;
if (g_hash_table_lookup_extended (p->uniform_locations, GINT_TO_POINTER (uniform_quark), NULL, &loc_p))
return GPOINTER_TO_INT (loc_p);
return -1;
}
int
gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
int program_id,
GQuark attribute_quark)
{
ShaderProgram *p = NULL;
gpointer loc_p = NULL;
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
g_return_val_if_fail (program_id >= 0, -1);
if (builder->attributes->len == 0)
return -1;
if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
return -1;
if (g_hash_table_lookup_extended (p->attribute_locations, GINT_TO_POINTER (attribute_quark), NULL, &loc_p))
return GPOINTER_TO_INT (loc_p);
return -1;
}

View File

@ -21,10 +21,6 @@ void gsk_shader_builder_set_vertex_preamble (GskShad
void gsk_shader_builder_set_fragment_preamble (GskShaderBuilder *builder,
const char *shader_preamble);
GQuark gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
const char *uniform_name);
GQuark gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
const char *attribute_name);
void gsk_shader_builder_add_define (GskShaderBuilder *builder,
const char *define_name,
const char *define_value);
@ -34,13 +30,6 @@ int gsk_shader_builder_create_program (GskShad
const char *fragment_shader,
GError **error);
int gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
int program_id,
GQuark uniform_quark);
int gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
int program_id,
GQuark attribute_quark);
G_END_DECLS
#endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */