button: Fix in_button checks

The gesture coords are relative to the button's origin, so use
gtk_widget_get_own_allocation to check if the coords are inside the
button.
This commit is contained in:
Timm Bäder 2017-06-17 09:27:03 +02:00 committed by Matthias Clasen
parent 12fdb19d63
commit a4d2da76b3

View File

@ -330,12 +330,11 @@ touch_release_in_button (GtkButton *button)
}
gdk_event_get_coords (event, &x, &y);
gtk_widget_get_allocation (GTK_WIDGET (button), &allocation);
gtk_widget_get_own_allocation (GTK_WIDGET (button), &allocation);
gdk_event_free (event);
if (x >= 0 && x <= allocation.width &&
y >= 0 && y <= allocation.height)
if (gdk_rectangle_contains_point (&allocation, x, y))
return TRUE;
return FALSE;
@ -379,10 +378,10 @@ multipress_gesture_update_cb (GtkGesture *gesture,
if (sequence != gtk_gesture_single_get_current_sequence (GTK_GESTURE_SINGLE (gesture)))
return;
gtk_widget_get_allocation (GTK_WIDGET (button), &allocation);
gtk_widget_get_own_allocation (GTK_WIDGET (button), &allocation);
gtk_gesture_get_point (gesture, sequence, &x, &y);
in_button = (x >= 0 && y >= 0 && x < allocation.width && y < allocation.height);
in_button = gdk_rectangle_contains_point (&allocation, x, y);
if (priv->in_button != in_button)
{