forked from AuroraMiddleware/gtk
button: Fix in_button checks
The gesture coords are relative to the button's origin, so use gtk_widget_get_own_allocation to check if the coords are inside the button.
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a4d2da76b3
@ -330,12 +330,11 @@ touch_release_in_button (GtkButton *button)
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}
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gdk_event_get_coords (event, &x, &y);
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gtk_widget_get_allocation (GTK_WIDGET (button), &allocation);
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gtk_widget_get_own_allocation (GTK_WIDGET (button), &allocation);
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gdk_event_free (event);
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if (x >= 0 && x <= allocation.width &&
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y >= 0 && y <= allocation.height)
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if (gdk_rectangle_contains_point (&allocation, x, y))
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return TRUE;
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return FALSE;
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@ -379,10 +378,10 @@ multipress_gesture_update_cb (GtkGesture *gesture,
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if (sequence != gtk_gesture_single_get_current_sequence (GTK_GESTURE_SINGLE (gesture)))
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return;
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gtk_widget_get_allocation (GTK_WIDGET (button), &allocation);
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gtk_widget_get_own_allocation (GTK_WIDGET (button), &allocation);
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gtk_gesture_get_point (gesture, sequence, &x, &y);
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in_button = (x >= 0 && y >= 0 && x < allocation.width && y < allocation.height);
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in_button = gdk_rectangle_contains_point (&allocation, x, y);
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if (priv->in_button != in_button)
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{
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