forked from AuroraMiddleware/gtk
Use color glyph information from Pango
Pango now sets a bit in PangoGlyphVisAttr for color glyphs, so we don't need to do that ourselves anymore.
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@ -4424,46 +4424,6 @@ gsk_text_node_diff (GskRenderNode *node1,
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gsk_render_node_diff_impossible (node1, node2, region);
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}
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static gboolean
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font_has_color_glyphs (PangoFont *font)
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{
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hb_face_t *face = hb_font_get_face (pango_font_get_hb_font (font));
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return hb_ot_color_has_layers (face) ||
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hb_ot_color_has_png (face) ||
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hb_ot_color_has_svg (face);
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}
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static gboolean
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glyph_has_color (PangoFont *font,
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guint glyph)
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{
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hb_font_t *hb_font = pango_font_get_hb_font (font);
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hb_face_t *face = hb_font_get_face (hb_font);
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hb_blob_t *blob;
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if (hb_ot_color_glyph_get_layers (face, glyph, 0, NULL, NULL) > 0)
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return TRUE;
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blob = hb_ot_color_glyph_reference_png (hb_font, glyph);
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if (blob)
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{
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guint length = hb_blob_get_length (blob);
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hb_blob_destroy (blob);
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return length > 0;
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}
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blob = hb_ot_color_glyph_reference_svg (face, glyph);
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if (blob)
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{
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guint length = hb_blob_get_length (blob);
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hb_blob_destroy (blob);
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return length > 0;
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}
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return FALSE;
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}
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/**
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* gsk_text_node_new:
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* @font: the `PangoFont` containing the glyphs
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@ -4488,7 +4448,6 @@ gsk_text_node_new (PangoFont *font,
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GskRenderNode *node;
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PangoRectangle ink_rect;
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PangoGlyphInfo *glyph_infos;
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gboolean has_color_glyphs;
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int n;
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pango_glyph_string_extents (glyphs, font, &ink_rect, NULL);
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@ -4507,7 +4466,6 @@ gsk_text_node_new (PangoFont *font,
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self->has_color_glyphs = FALSE;
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glyph_infos = g_malloc_n (glyphs->num_glyphs, sizeof (PangoGlyphInfo));
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has_color_glyphs = font_has_color_glyphs (font);
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n = 0;
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for (int i = 0; i < glyphs->num_glyphs; i++)
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@ -4517,14 +4475,9 @@ gsk_text_node_new (PangoFont *font,
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continue;
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glyph_infos[n] = glyphs->glyphs[i];
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GLYPH_CLEAR_COLOR (&glyph_infos[n]);
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if (has_color_glyphs &&
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glyph_has_color (font, glyph_infos[n].glyph))
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{
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self->has_color_glyphs = TRUE;
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GLYPH_SET_COLOR (&glyph_infos[n]);
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}
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if (glyphs->glyphs[i].attr.is_color)
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self->has_color_glyphs = TRUE;
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n++;
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}
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@ -2838,9 +2838,6 @@ compute_phase_and_pos (float value, float *pos)
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}
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}
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#define COLOR_GLYPH_BIT 2
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#define GLYPH_IS_COLOR(g) (((*(guint32*)&(g)->attr) & COLOR_GLYPH_BIT) != 0)
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static inline void
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gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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const GskRenderNode *node,
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@ -2903,7 +2900,7 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
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/* If the glyph has color, we don't need to recolor anything.
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* We tell the shader by setting the color to vec4(-1).
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*/
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if (!force_color && GLYPH_IS_COLOR (gi))
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if (!force_color && gi->attr.is_color)
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c = nc;
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else
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c = cc;
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