forked from AuroraMiddleware/gtk
Avoid super-luminous pixels
The color-matrix shader was creating pixels with r,g,b > a in some cases, which leads to unexpected test failures. In particular this as visible the opacity render node test for opacity 0.
This commit is contained in:
parent
4808829352
commit
b564dd853c
Binary file not shown.
Binary file not shown.
@ -22,8 +22,7 @@ color_matrix (vec4 color, mat4 color_matrix, vec4 color_offset)
|
||||
color = clamp(color, 0.0, 1.0);
|
||||
|
||||
/* premultiply */
|
||||
if (color.a != 0.0)
|
||||
color.rgb *= color.a;
|
||||
color.rgb *= color.a;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user