forked from AuroraMiddleware/gtk
demo: Add the sliding puzzle demo
This commit is contained in:
parent
46d8c84049
commit
b6c8943bbf
@ -105,9 +105,6 @@
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<file>gnome-fs-directory.png</file>
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<file>gnome-fs-regular.png</file>
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</gresource>
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<gresource prefix="/stack">
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<file>stack.ui</file>
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</gresource>
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<gresource prefix="/shortcuts">
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<file>shortcuts.ui</file>
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<file>shortcuts-builder.ui</file>
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@ -115,6 +112,14 @@
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<file>shortcuts-clocks.ui</file>
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<file>shortcuts-boxes.ui</file>
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</gresource>
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<gresource prefix="/sliding_puzzle">
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<file>puzzlepiece.c</file>
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<file>puzzlepiece.h</file>
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<file>portland-rose.jpg</file>
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</gresource>
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<gresource prefix="/stack">
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<file>stack.ui</file>
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</gresource>
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<gresource prefix="/revealer">
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<file>revealer.ui</file>
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</gresource>
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@ -198,6 +203,7 @@
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<file>shortcuts.c</file>
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<file>sizegroup.c</file>
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<file>sidebar.c</file>
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<file>sliding_puzzle.c</file>
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<file>stack.c</file>
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<file>spinbutton.c</file>
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<file>spinner.c</file>
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@ -61,6 +61,7 @@ demos = files([
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'shortcuts.c',
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'sidebar.c',
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'sizegroup.c',
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'sliding_puzzle.c',
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'spinbutton.c',
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'spinner.c',
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'stack.c',
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@ -76,7 +77,7 @@ demos = files([
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gtkdemo_deps = [ libgtk_dep, ]
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extra_demo_sources = files(['main.c', 'gtkfishbowl.c', 'fontplane.c', 'gtkgears.c'])
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extra_demo_sources = files(['main.c', 'gtkfishbowl.c', 'fontplane.c', 'gtkgears.c', 'puzzlepiece.c'])
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if harfbuzz_dep.found() and pangoft_dep.found()
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demos += files('font_features.c')
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220
demos/gtk-demo/puzzlepiece.c
Normal file
220
demos/gtk-demo/puzzlepiece.c
Normal file
@ -0,0 +1,220 @@
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/* Paintable/A simple paintable
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*
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* GdkPaintable is an interface used by GTK for drawings of any sort
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* that do not require layouting or positioning.
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*
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* This demo code gives a simple example on how a paintable can
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* be created.
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*
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* Paintables can be used in many places inside GTK widgets, but the
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* most common usage is inside GtkImage and that's what we're going
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* to do here.
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*/
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#include <gtk/gtk.h>
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#include "puzzlepiece.h"
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/* Declare the struct. */
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struct _GtkPuzzlePiece
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{
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GObject parent_instance;
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GdkPaintable *puzzle;
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guint x;
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guint y;
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guint width;
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guint height;
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};
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struct _GtkPuzzlePieceClass
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{
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GObjectClass parent_class;
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};
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/* This is the function that draws the puzzle piece.
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* It just draws a rectangular cutout of the puzzle by clipping
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* away the rest.
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*/
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static void
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gtk_puzzle_piece_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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gtk_snapshot_push_clip (snapshot,
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&GRAPHENE_RECT_INIT (0, 0, width, height));
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gtk_snapshot_offset (snapshot,
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- width * self->x,
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- height * self->y);
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gdk_paintable_snapshot (self->puzzle,
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snapshot,
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width * self->width,
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height * self->height);
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gtk_snapshot_pop (snapshot);
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}
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static GdkPaintableFlags
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gtk_puzzle_piece_get_flags (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* The flags are the same as the ones of the puzzle.
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* If the puzzle changes in some way, so do the pieces.
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*/
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return gdk_paintable_get_flags (self->puzzle);
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}
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static int
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gtk_puzzle_piece_get_intrinsic_width (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* We can compute our width relative to the puzzle.
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* This logic even works for the case where the puzzle
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* has no width, because the 0 return value is unchanged.
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* Round up the value.
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*/
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return (gdk_paintable_get_intrinsic_width (self->puzzle) + self->width - 1) / self->width;
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}
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static int
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gtk_puzzle_piece_get_intrinsic_height (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* Do the same thing we did for the width with the height.
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*/
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return (gdk_paintable_get_intrinsic_height (self->puzzle) + self->height - 1) / self->height;
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}
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static double
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gtk_puzzle_piece_get_intrinsic_aspect_ratio (GdkPaintable *paintable)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
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/* We can compute our aspect ratio relative to the puzzle.
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* This logic again works for the case where the puzzle
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* has no aspect ratio, because the 0 return value is unchanged.
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*/
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return gdk_paintable_get_intrinsic_aspect_ratio (self->puzzle) * self->height / self->width;
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}
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static void
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gtk_puzzle_piece_paintable_init (GdkPaintableInterface *iface)
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{
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iface->snapshot = gtk_puzzle_piece_snapshot;
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iface->get_flags = gtk_puzzle_piece_get_flags;
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iface->get_intrinsic_width = gtk_puzzle_piece_get_intrinsic_width;
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iface->get_intrinsic_height = gtk_puzzle_piece_get_intrinsic_height;
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iface->get_intrinsic_aspect_ratio = gtk_puzzle_piece_get_intrinsic_aspect_ratio;
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}
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/* When defining the GType, we need to implement the GdkPaintable interface */
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G_DEFINE_TYPE_WITH_CODE (GtkPuzzlePiece, gtk_puzzle_piece, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
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gtk_puzzle_piece_paintable_init))
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/* We need to declare a destructor to release our reference to the
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* puzzle paintable and disconnect our signal handlers.
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*/
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static void
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gtk_puzzle_piece_dispose (GObject *object)
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{
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GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (object);
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if (self->puzzle)
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{
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g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_contents, self);
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g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_size, self);
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g_clear_object (&self->puzzle);
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}
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G_OBJECT_CLASS (gtk_puzzle_piece_parent_class)->dispose (object);
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}
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/* Here's the boilerplate for the GObject declaration.
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*/
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static void
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gtk_puzzle_piece_class_init (GtkPuzzlePieceClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = gtk_puzzle_piece_dispose;
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}
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static void
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gtk_puzzle_piece_init (GtkPuzzlePiece *self)
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{
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}
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/* And finally, we add a constructor.
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* It is declared in the header so that the other examples
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* can use it.
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*/
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GdkPaintable *
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gtk_puzzle_piece_new (GdkPaintable *puzzle,
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guint x,
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guint y,
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guint width,
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guint height)
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{
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GtkPuzzlePiece *self;
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/* These are sanity checks, so that we get warnings if we accidentally
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* do anything stupid. */
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g_return_val_if_fail (GDK_IS_PAINTABLE (puzzle), NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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g_return_val_if_fail (x < width, NULL);
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g_return_val_if_fail (y < height, NULL);
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self = g_object_new (GTK_TYPE_PUZZLE_PIECE, NULL);
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self->puzzle = g_object_ref (puzzle);
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g_signal_connect_swapped (puzzle, "invalidate-contents", G_CALLBACK (gdk_paintable_invalidate_contents), self);
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g_signal_connect_swapped (puzzle, "invalidate-size", G_CALLBACK (gdk_paintable_invalidate_size), self);
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self->x = x;
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self->y = y;
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self->width = width;
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self->height = height;
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return GDK_PAINTABLE (self);
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}
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/* Here are the accessors that we need to inspect the puzzle
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* pieces in other code.
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*/
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GdkPaintable *
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gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self)
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{
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/* Add sanity checks here, too.
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* If you make a habit out of this, you can always rely
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* on your code having sanity checks, which makes it
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* way easier to debug.
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*/
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), NULL);
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return self->puzzle;
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}
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guint
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gtk_puzzle_piece_get_x (GtkPuzzlePiece *self)
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{
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
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return self->x;
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}
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guint
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gtk_puzzle_piece_get_y (GtkPuzzlePiece *self)
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{
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g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
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return self->y;
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}
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23
demos/gtk-demo/puzzlepiece.h
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23
demos/gtk-demo/puzzlepiece.h
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@ -0,0 +1,23 @@
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#ifndef __PUZZLE_PIECE_H__
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#define __PUZZLE_PIECE_H__
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#include <gtk/gtk.h>
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/* First, add the boilerplate for the object itself.
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*/
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#define GTK_TYPE_PUZZLE_PIECE (gtk_puzzle_piece_get_type ())
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G_DECLARE_FINAL_TYPE (GtkPuzzlePiece, gtk_puzzle_piece, GTK, PUZZLE_PIECE, GObject)
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/* Then, declare all constructors */
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GdkPaintable * gtk_puzzle_piece_new (GdkPaintable *puzzle,
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guint x,
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guint y,
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guint width,
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guint height);
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/* Next, add the getters and setters for object properties */
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GdkPaintable * gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self);
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guint gtk_puzzle_piece_get_x (GtkPuzzlePiece *self);
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guint gtk_puzzle_piece_get_y (GtkPuzzlePiece *self);
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#endif /* __PUZZLE_PIECE_H__ */
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demos/gtk-demo/sliding_puzzle.c
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303
demos/gtk-demo/sliding_puzzle.c
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/* Sliding puzzle
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*
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* This demo demonstrates how to use gestures and paintables to create a
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* small sliding puzzle game.
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*
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*/
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#include <gtk/gtk.h>
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/* Include the header for the puzzle piece */
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#include "puzzlepiece.h"
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static GtkWidget *window = NULL;
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static gboolean solved = TRUE;
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static guint width = 6;
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static guint height = 6;
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static guint pos_x;
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static guint pos_y;
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static gboolean
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move_puzzle (GtkWidget *grid,
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int dx,
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int dy)
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{
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GtkWidget *pos, *next;
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GdkPaintable *piece;
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guint next_x, next_y;
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/* We don't move anything if the puzzle is solved */
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if (solved)
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return FALSE;
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/* Return FALSE if we can't move to where the call
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* wants us to move.
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*/
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if ((dx < 0 && pos_x < -dx) ||
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dx + pos_x >= width ||
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(dy < 0 && pos_y < -dy) ||
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dy + pos_y >= height)
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return FALSE;
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/* Compute the new position */
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next_x = pos_x + dx;
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next_y = pos_y + dy;
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/* Get the current and next image */
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pos = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
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next = gtk_grid_get_child_at (GTK_GRID (grid), next_x, next_y);
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/* Move the displayed piece. */
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piece = gtk_image_get_paintable (GTK_IMAGE (next));
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gtk_image_set_from_paintable (GTK_IMAGE (pos), piece);
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gtk_image_clear (GTK_IMAGE (next));
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/* Update the current position */
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pos_x = next_x;
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pos_y = next_y;
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/* Return TRUE because we successfully moved the piece */
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return TRUE;
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}
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static void
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shuffle_puzzle (GtkWidget *grid)
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{
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guint i, n_steps;
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/* Do this many random moves */
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n_steps = width * height * 50;
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for (i = 0; i < n_steps; i++)
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{
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/* Get a random number for the direction to move in */
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switch (g_random_int_range (0, 4))
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{
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case 0:
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/* left */
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move_puzzle (grid, -1, 0);
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break;
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case 1:
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/* up */
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move_puzzle (grid, 0, -1);
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break;
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case 2:
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/* right */
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move_puzzle (grid, 1, 0);
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break;
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case 3:
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/* down */
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move_puzzle (grid, 0, 1);
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break;
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default:
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g_assert_not_reached ();
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continue;
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}
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}
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}
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static gboolean
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check_solved (GtkWidget *grid)
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{
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GtkWidget *image;
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GdkPaintable *piece;
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guint x, y;
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/* Nothing to check if the puzzle is already solved */
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if (solved)
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return TRUE;
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/* If the empty cell isn't in the bottom right,
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* the puzzle is obviously not solved */
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if (pos_x != width - 1 ||
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pos_y != height - 1)
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return FALSE;
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/* Check that all pieces are in the right position */
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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image = gtk_grid_get_child_at (GTK_GRID (grid), x, y);
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piece = gtk_image_get_paintable (GTK_IMAGE (image));
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/* empty cell */
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if (piece == NULL)
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continue;
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if (gtk_puzzle_piece_get_x (GTK_PUZZLE_PIECE (piece)) != x ||
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gtk_puzzle_piece_get_y (GTK_PUZZLE_PIECE (piece)) != y)
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return FALSE;
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}
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}
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/* We solved the puzzle!
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*/
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solved = TRUE;
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/* Fill the empty cell to show that we're done.
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*/
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image = gtk_grid_get_child_at (GTK_GRID (grid), 0, 0);
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piece = gtk_image_get_paintable (GTK_IMAGE (image));
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piece = gtk_puzzle_piece_new (gtk_puzzle_piece_get_puzzle (GTK_PUZZLE_PIECE (piece)),
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pos_x, pos_y,
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width, height);
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image = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
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gtk_image_set_from_paintable (GTK_IMAGE (image), piece);
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return TRUE;
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}
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static gboolean
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puzzle_key_pressed (GtkEventControllerKey *controller,
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guint keyval,
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guint keycode,
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GdkModifierType state,
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GtkWidget *grid)
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{
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int dx, dy;
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dx = 0;
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dy = 0;
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switch (keyval)
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{
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case GDK_KEY_KP_Left:
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case GDK_KEY_Left:
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/* left */
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dx = -1;
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break;
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case GDK_KEY_KP_Up:
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case GDK_KEY_Up:
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/* up */
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dy = -1;
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break;
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case GDK_KEY_KP_Right:
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case GDK_KEY_Right:
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/* right */
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dx = 1;
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break;
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|
||||
case GDK_KEY_KP_Down:
|
||||
case GDK_KEY_Down:
|
||||
/* down */
|
||||
dy = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
/* We return FALSE here because we didn't handle the key that was pressed */
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!move_puzzle (grid, dx, dy))
|
||||
{
|
||||
/* Make the error sound and then return TRUE.
|
||||
* We handled this key, even though we didn't
|
||||
* do anything to the puzzle.
|
||||
*/
|
||||
gtk_widget_error_bell (grid);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
check_solved (grid);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
start_puzzle (GdkPaintable *puzzle)
|
||||
{
|
||||
GtkWidget *image, *grid;
|
||||
GtkEventController *controller;
|
||||
guint x, y;
|
||||
|
||||
/* Remove the old grid (if there is one) */
|
||||
grid = gtk_bin_get_child (GTK_BIN (window));
|
||||
if (grid)
|
||||
gtk_container_remove (GTK_CONTAINER (window), grid);
|
||||
|
||||
/* Create a new grid */
|
||||
grid = gtk_grid_new ();
|
||||
gtk_widget_set_can_focus (grid, TRUE);
|
||||
gtk_container_add (GTK_CONTAINER (window), grid);
|
||||
|
||||
/* Add a key event controller so people can use the arrow
|
||||
* keys to move the puzzle */
|
||||
controller = gtk_event_controller_key_new ();
|
||||
g_signal_connect (controller, "key-pressed",
|
||||
G_CALLBACK (puzzle_key_pressed),
|
||||
grid);
|
||||
gtk_widget_add_controller (GTK_WIDGET (grid), controller);
|
||||
|
||||
/* Make sure the cells have equal size */
|
||||
gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
|
||||
gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
|
||||
|
||||
/* Reset the variables */
|
||||
solved = FALSE;
|
||||
pos_x = width - 1;
|
||||
pos_y = height - 1;
|
||||
|
||||
/* add an image for every cell */
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
GdkPaintable *piece;
|
||||
|
||||
/* Don't paint anything for the lsiding part of the video */
|
||||
if (x == pos_x && y == pos_y)
|
||||
piece = NULL;
|
||||
else
|
||||
piece = gtk_puzzle_piece_new (puzzle,
|
||||
x, y,
|
||||
width, height);
|
||||
image = gtk_image_new_from_paintable (piece);
|
||||
gtk_image_set_keep_aspect_ratio (GTK_IMAGE (image), FALSE);
|
||||
gtk_image_set_can_shrink (GTK_IMAGE (image), TRUE);
|
||||
gtk_grid_attach (GTK_GRID (grid),
|
||||
image,
|
||||
x, y,
|
||||
1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
shuffle_puzzle (grid);
|
||||
}
|
||||
|
||||
GtkWidget *
|
||||
do_sliding_puzzle (GtkWidget *do_widget)
|
||||
{
|
||||
GdkPaintable *puzzle;
|
||||
|
||||
if (!window)
|
||||
{
|
||||
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
|
||||
gtk_window_set_display (GTK_WINDOW (window),
|
||||
gtk_widget_get_display (do_widget));
|
||||
gtk_window_set_title (GTK_WINDOW (window), "Sliding Puzzle");
|
||||
gtk_window_set_default_size (GTK_WINDOW (window), 300, 200);
|
||||
g_signal_connect (window, "destroy",
|
||||
G_CALLBACK (gtk_widget_destroyed), &window);
|
||||
|
||||
/* Start a puzzle with a default image */
|
||||
puzzle = GDK_PAINTABLE (gdk_texture_new_from_resource ("/sliding_puzzle/portland-rose.jpg"));
|
||||
start_puzzle (puzzle);
|
||||
g_object_unref (puzzle);
|
||||
}
|
||||
|
||||
if (!gtk_widget_get_visible (window))
|
||||
gtk_widget_show (window);
|
||||
else
|
||||
gtk_widget_destroy (window);
|
||||
|
||||
return window;
|
||||
}
|
Loading…
Reference in New Issue
Block a user