forked from AuroraMiddleware/gtk
gl renderer: Fix inverted dy in inset shadows
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df1d2b8417
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@ -1602,7 +1602,7 @@ render_inset_shadow_node (GskGLRenderer *self,
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op->outline = transform_rect (self, builder, &outline_to_blur);
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op->spread = spread * scale;
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op->offset[0] = dx * scale;
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op->offset[1] = -dy * scale;
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op->offset[1] = dy * scale;
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ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
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{ { 0, 0 }, { 0, 1 }, },
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