gl renderer: Fix inverted dy in inset shadows

This commit is contained in:
Timm Bäder 2019-12-29 16:43:51 +01:00
parent df1d2b8417
commit b9726901a5

View File

@ -1602,7 +1602,7 @@ render_inset_shadow_node (GskGLRenderer *self,
op->outline = transform_rect (self, builder, &outline_to_blur);
op->spread = spread * scale;
op->offset[0] = dx * scale;
op->offset[1] = -dy * scale;
op->offset[1] = dy * scale;
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { 0, 0 }, { 0, 1 }, },