forked from AuroraMiddleware/gtk
tests: Add GLES support to GtkGears
Use the appropriate GLSL shaders when running under an OpenGL ES context.
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@ -652,7 +652,7 @@ gtk_gears_render (GtkGLArea *area,
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return TRUE;
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}
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static const char vertex_shader[] =
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static const char vertex_shader_gl[] =
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"#version 150\n"
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"\n"
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"in vec3 position;\n"
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@ -682,7 +682,7 @@ static const char vertex_shader[] =
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" gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);\n"
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"}";
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static const char fragment_shader[] =
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static const char fragment_shader_gl[] =
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"#version 150\n"
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"\n"
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"smooth in vec4 Color;\n"
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@ -692,12 +692,50 @@ static const char fragment_shader[] =
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" gl_FragColor = Color;\n"
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"}";
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static const char vertex_shader_gles[] =
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"attribute vec3 position;\n"
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"attribute vec3 normal;\n"
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"\n"
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"uniform mat4 ModelViewProjectionMatrix;\n"
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"uniform mat4 NormalMatrix;\n"
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"uniform vec4 LightSourcePosition;\n"
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"uniform vec4 MaterialColor;\n"
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"\n"
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"varying vec4 Color;\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" // Transform the normal to eye coordinates\n"
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" vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n"
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"\n"
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" // The LightSourcePosition is actually its direction for directional light\n"
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" vec3 L = normalize(LightSourcePosition.xyz);\n"
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"\n"
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" // Multiply the diffuse value by the vertex color (which is fixed in this case)\n"
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" // to get the actual color that we will use to draw this vertex with\n"
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" float diffuse = max(dot(N, L), 0.0);\n"
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" Color = diffuse * MaterialColor;\n"
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"\n"
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" // Transform the position to clip coordinates\n"
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" gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);\n"
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"}";
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static const char fragment_shader_gles[] =
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"precision mediump float;\n"
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"varying vec4 Color;\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" gl_FragColor = Color;\n"
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"}";
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static void
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gtk_gears_realize (GtkWidget *widget)
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{
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GtkGLArea *glarea = GTK_GL_AREA (widget);
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GtkGears *gears = GTK_GEARS (widget);
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GtkGearsPrivate *priv = gtk_gears_get_instance_private (gears);
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GdkGLContext *context;
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GLuint vao, v, f, program;
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const char *p;
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char msg[512];
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@ -708,6 +746,8 @@ gtk_gears_realize (GtkWidget *widget)
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if (gtk_gl_area_get_error (glarea) != NULL)
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return;
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context = gtk_gl_area_get_context (glarea);
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glEnable (GL_CULL_FACE);
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glEnable (GL_DEPTH_TEST);
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@ -717,7 +757,10 @@ gtk_gears_realize (GtkWidget *widget)
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priv->vao = vao;
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/* Compile the vertex shader */
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p = vertex_shader;
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if (gdk_gl_context_get_use_es (context))
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p = vertex_shader_gles;
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else
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p = vertex_shader_gl;
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v = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(v, 1, &p, NULL);
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glCompileShader(v);
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@ -725,7 +768,10 @@ gtk_gears_realize (GtkWidget *widget)
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g_print ("vertex shader info: %s\n", msg);
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/* Compile the fragment shader */
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p = fragment_shader;
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if (gdk_gl_context_get_use_es (context))
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p = fragment_shader_gles;
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else
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p = fragment_shader_gl;
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f = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(f, 1, &p, NULL);
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glCompileShader(f);
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